Card index of games on life sciences. Studying life safety in a children's institution through didactic games Life safety games in the senior group

Game "Collect a dangerous object"

Target: Improve children's ability to assemble parts into a whole. Reinforce knowledge about dangerous objects and rules for handling them.

Material: cut-out pictures of dangerous objects.

Game actions: assemble a dangerous object from parts, tell the rules for safe handling of it.

Game "Security Chain"

Target: Review safety rules.

Material: chips for each child.

Game actions: Any number of children take part in the game; they need to answer a question, for example: What causes of fires do you know? Each child in turn must give his or her reason. For the correct answer, the child is given a chip; the one who gets the most chips wins.

Approximate questions: How can you prevent a fire? What should you do if there is a fire in your apartment? State the rules for handling electrical appliances. Name a dangerous object and explain why it is dangerous. Etc.

Game "Security Cube"

Target: consolidation of knowledge acquired in life safety classes.

Material: cardboard cubes depicting various dangerous objects and natural objects.

Game actions: The child throws the dice and explains why the dropped object or natural object is dangerous and the rules for handling it.

Game "Fourth wheel"

Target: Learn to identify dangerous objects among objects and explain the rules for safe handling of them. Develop attention and logical thinking.

Material: a set of cards depicting various objects.

Game actions: choose among the objects depicted - dangerous and explain your choice.

Game "The House Where I Live"

Target: consolidate knowledge of home address and telephone number.

Material: ball.

Game actions: The teacher throws the ball, the child must catch it and clearly state his home address and home phone number.

Game "Pick up a toy for Tanya"

Target: consolidate ideas about household objects that can/cannot be played with; develop attention.

Material: pictures depicting various household items.

Game actions: The child selects from the proposed pictures only those that depict objects that can (cannot) be played with.

Game “One, two, three, find what could be dangerous”

Target: consolidate ideas about the sources of danger in the house, develop intelligence and attention.

Material: pictures depicting household items.

Game actions: choose from the proposed pictures those that depict sources of danger, explain your choice.

Game "Attention: nature!"

Target: introduce children to the dangers that can happen to people in nature, which can harm human health.

Material: pictures depicting objects and natural phenomena.

Game actions: choose a phenomenon or object and talk about what dangers it conceals.

Game “Edible - Inedible”.

Target: consolidate the idea of ​​edible and inedible mushrooms (berries)

Material: ball.

Game actions: The teacher throws the ball, the child catches it, if the mushroom (berry) is edible, if not, the child hits the ball.

Game "Invite Bear to visit."

Target: consolidate knowledge of home address, teach the rules of inviting guests.

Material: houses built by children from building materials or construction sets, teddy bear toy.

Game actions: Each child chooses a home for themselves, politely invites Teddy Bear to visit them, telling him their home address.

Game "Write the rescue phone number."

Target: activate emergency phone numbers in children's memory.

Material: cards with the numbers “0”, “1”, “2”, “3”, a picture with the image of “ambulance”, “fire”, “police”. Counting sticks, plasticine (for complications).

Game actions: choose a picture of the rescue service, “write” the rescue phone number using numbers, counting sticks, and plasticine.

Game "Good - bad".

Target: Learn to see an object in its various manifestations, develop logical thinking.

Game actions: The teacher offers any object (fire, scissors, axe, water, etc.) the child must find its good and bad sides.

Title: Didactic games on life safety for older preschoolers.
Nomination: Kindergarten – Educational games – Didactic


Position: teacher of the first qualification category
Place of work: MBDOU combined kindergarten No. 66
Location: Tomsk region, Tomsk

Card index of didactic games on the basics of life safety

for children of senior preschool age

    "Ambulance"

    "When danger threatens"

    "I do not have"

    “What would you do?”

    "Telephone"

    "Our plant helpers"

    "Familiar, friend, stranger"

    "We are rescuers"

    “1, 2, 3, what could be dangerous - find it”

    “Choose edible mushrooms and berries”

    “Pick up a toy for Tanya”

    "What do we know about things"

    "I'm not afraid of needles"

    "Caution"

    "Basics of Home Safety"

    “How to avoid dangers?” (Houses)

    “One, Two, Three - find what could be dangerous”

    “So and not so”

    "Snail House"

    "Safety Hours"

Didactic games on safety in kindergarten.

Goals:

stimulating the development of independence and responsibility in children, instilling in children the need for a healthy lifestyle;

teaching children the rules of behavior on the road, on water, in nature, and in various life situations;

formation of skills and abilities of safe behavior.

Game No. 1 "Ambulance"

Target: strengthening children's knowledge and practical skills in first aid.

Material:: pictures depicting medical supplies (thermometer, bandage, brilliant green).

Description: The teacher plays out with the children a situation where a person has cut his arm, leg, broken his knee, elbow, has a fever, has a sore throat, has a speck of dirt in his eye, and has a nose bleed. For each situation, a sequence of actions is worked out.

Game No. 2 “When danger threatens”

Target: consolidating children's knowledge of necessary actions in case of danger.

Material: pictures depicting actions dangerous to a child, telephone.

Description: children receive a picture, name a dangerous situation and dial the required phone number, give their name, address, and say what happened.

Game No. 3 “I shouldn’t”

Target: teaching norms and rules of behavior in relationships with people.

Material: plot pictures associated with acceptable and unacceptable relationships (in adult-child, child-child systems), the “I - should not” template (for example, the image of the “ - “) sign.

Description: Players place pictures next to the template that depict situations that are unacceptable in relationships with people and explain their choice.

Game No. 4 “What would you do?”

Target: strengthening the ability to make the right decisions in various life situations, to control one’s behavior when communicating with people.

Material: story pictures on the problem, prizes.

Description: players consider illustrated typical dangerous situations of possible contacts with strangers on the street:

    an unfamiliar adult persuades a child to go somewhere with him, promising to show him something interesting, offering a toy;

    an unfamiliar adult opens the car door and invites you to ride with him;

    an unfamiliar adult treats you to candy, ice cream, etc.

For each correctly made decision, the player receives a chip.

Game No. 5 “Telephone”

Target: developing knowledge about telephone communications as an essential item in critical situations, introducing the telephone numbers of rescue services.

Material: illustrations depicting a particular dangerous situation, game vehicles of rescue services, cards with telephone numbers.

Description: match the illustration with a specific situation to a telephone number or a vehicle of a specific rescue service.

Game No. 6 “Our helpers plants”

Target: to strengthen children's ideas about how to help themselves and others always stay healthy.

Material: subject pictures depicting medicinal plants.

Description: The game is played on the lotto principle. Children have cards with images of medicinal plants. The teacher shows pictures with similar drawings. A child who has this plant talks about its use for healing. If he said it correctly, he gets a picture. The one who closes his card first wins.

Game No. 7 “Familiar, friend, stranger”

Target: formation of an accurate concept of who is “friend”, “stranger”, “familiar”.

Material: ball.

Description: Before starting the game, find out from the children who, in their opinion, can be considered “their own”, and who can be considered a “stranger”, who can be called an “acquaintance”, how an acquaintance differs from a close person, than from a stranger, an outsider. Children stand at a short distance from each other, forming a circle. The presenter, in the center, throws the ball to everyone in turn, saying: familiar, friendly, alien, highlighting with intonation and pause the one who needs to be named. The child who catches the ball names the appropriate person and returns the ball to the leader.

Game No. 8 “We are rescuers”

Target: strengthening the understanding of dangerous situations in everyday life, the correct actions in specific situations, and developing a sympathetic attitude towards the victim.

Material: game card with three empty windows (one on top, two on bottom); pictures showing children in specific dangerous situations; a set of cards depicting the actions that need to be performed in a given situation.

Description: The presenter places a picture depicting a dangerous situation on the game card, the players select two correct ones from all the cards depicting actions, and lays them out sequentially.

Game No. 9 “1,2,3, what could be dangerous - find it”

Target: consolidation of ideas about sources of danger in the house, development of intelligence and attention.

Material: layout or game corner with household items, prizes

Description: The presenter turns away and counts to 3-5, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous, then everyone explains their choice. Answers are rewarded with prizes.

Game No. 10 “Choose edible mushrooms and berries”

Target: consolidation of knowledge about edible and poisonous plants, the ability to distinguish them from each other.

Material: baskets, dummies or cards depicting edible and poisonous mushrooms and berries, chips.

Description: offer to collect edible mushrooms and berries in baskets, and leave the “inedible” ones in the forest. For each correctly chosen plant, a chip. The player with the most chips wins.

Game No. 11 “Pick up a toy for Tanya”

Target: consolidate the idea of ​​household items that can/cannot be played with; ; cultivate a sense of mutual assistance.

Material: game card with the image of a girl and “funny men”; pictures depicting various objects.

Description: The teacher offers to help Tanya choose from the objects shown by the “cheerful men” those that can be played with; explain why you can't play with the others.

Game No. 12 “What do we know about things”

Target: expand children’s understanding of the rules of safe behavior at home; develop attention and memory; foster a sense of cooperation.

Material: four game cards depicting a cut, burn, hand bruise and fire; pictures depicting various household items.

Description: 4 children take part in the game, each of them takes a game card with the image of an “injury”. The teacher (child) is the leader. He picks up a picture of an object one by one. Participants must guess what injury could result from improper handling of this item, match it to their card and take the picture. When selecting, the child must explain why this or that object is dangerous and tell the rules for handling it.

Game No. 13 “I’m not afraid of needles”

Target: strengthen the ability to safely handle a needle; develop fine motor skills; cultivate attention and perseverance.

Material: needles and threads attached to the base of the box; buttons.

Description: invite children to assemble a “pyramid” of buttons by threading them on a needle and thread, or to collect beads by threading a needle and thread into both button holes.

Game No. 14 “Caution”

Target: Introduce children to the proper handling of fire, household appliances and electrical appliances. Develop attention, everyday skills, and the ability to concentrate.

Material: Large game cards, divided into 4 “cautions”, small ones with situations of what to do to avoid unpleasant consequences.

Rule: Choose a suitable picture for each “caution”.

Description:

Large cards are dealt equally to players. The driver shows a small card, names the situation depicted and asks who wants to correct their “caution” with such a card. The player who recognizes his card closes his plot on the game card. Unclaimed cards are put aside. The first one to cover all the plots on the game map wins. This player becomes the driver.

Option 1

The player who recognizes his card describes the possible consequences of the situation depicted on the large card and then receives a small one.

Option 2

Small cards are placed in front of the players in a pile, pictures down. When making a move, the player takes the top card. If it turns out to be suitable, the player has the right to the next move; if not, the right to move is transferred to another player.

Game No. 15 “Basics of Home Safety”

Target: Introduce children to the correct (safe) and incorrect (dangerous) behavior of a child in the home. Develop perception, attention, memory, thinking of children.

Material: Cards with plots of safe behavior of the game heroes and three empty windows, small plot pictures depicting the dangerous behavior of the heroes.

Description: The presenter hands out large cards to the children. Shows one small card at a time. Children close the corresponding empty window with the “solved” card. The first one to close their windows wins.

Option 1

Before closing the window, the child explains what is happening to the characters in the picture and why their behavior can be life-threatening.

Option 2

Large cards are dealt equally to the players. The small cards are stacked face down. By lot, one of the players begins to “walk”, that is, draw one small card from the common pile. Having drawn it, he places it face up, and all players look to see who has an empty cell corresponding to the positive situation shown at the top of his sheet. If the player “recognizes” the situation, he closes the empty window at the bottom of his playing sheet with a small picture. Then the turn passes to the next player. The winner is the one who is the first to close all the empty windows on his playing cards.

Game No. 16 “How to avoid dangers?” (Houses)

Target: Introduce children to dangerous situations that they may encounter at home, and develop the ability to avoid these situations.

Material: story pictures, danger signs X, ! safety rules in verse.

Description: The presenter distributes cards with situations to the players equally and reads out poems. Players must recognize their picture from the content of the poem and explain how to get out of a dangerous situation and not get into it. For the correct answer, the player receives a card with a poem.

Option 1

The presenter shows the picture to the children, and they must explain what situation it depicts and how to avoid it. The one who explains the situation better and more correctly will win.

Option 2

The presenter reads the poem and offers to put a danger sign next to the corresponding picture and explain why there is such a sign.

Game No. 17 “One, Two, Three - find what could be dangerous”

Target: Reinforce ideas about sources of danger in the home; develop intelligence, attention, and cultivate a sense of camaraderie.

Rule: Do not push, do not take objects from each other.

Material: Layout or game corner with household items, prizes (chips or pictures): X signs - you cannot use it yourself

Use carefully.

Description: The presenter turns away and counts to 5-10, and during this time the children must take from the model or in the play corner those objects that, in their opinion, may be dangerous. Then everyone explains their choice. Answers are rewarded with prizes.

Option 1

Carrying out the game in the play corner of the senior group.

Option 2

Each child has two conventional X signs! While the leader is counting, the children place signs near dangerous objects. For each correct answer, the presenter gives a prize.

Game No. 18 “So and not so”

Target: Strengthen the ability to distinguish life-threatening situations from non-threatening ones; develop attention; cultivate a desire to comply with safety rules.

Rules: Under the red card put pictures depicting life-threatening actions of the child, under the green card - non-dangerous ((allowed).

Material: 2 cards – green and red. Pictures depicting dangerous and safe actions of children; signs are symbols.

Description: The teacher shows the picture, the children take turns, explaining their choice, placing the picture under either the red or green card.

Option 1

Instead of pictures, use photographs of children. Children take turns taking a photograph, tell what is shown on it, if the situation is dangerous, select the appropriate sign - symbol, explaining the rules of safe behavior in this situation.

Game No. 19 “Snail House”

Target: Summarize children’s ideas about the rules of safe behavior; develop protective self-awareness; foster a sense of cooperation and strengthen numeracy skills.

Rule: Maintain the order.

Material: A playing field with a picture of a snail, inside a house, with which various household items, chips, and a cube are drawn.

Description: Children take turns throwing the dice and moving their piece by as many spaces as there are dots on the dice. Each player names what is shown in the picture, where his chip is located.

Option 1

The players tell not only what is shown in the picture, but also the rules for handling this item.

Option 2

If the chip lands on a picture that shows an object that children are prohibited from using, the player misses a turn.

Game No. 20 “Safety Clock”

Target: , with whom they meet in everyday life.

Material: chips, a round field with an arrow on which objects are depicted.

Description:

1 option

The game involves from 1 to 3 people.

Children take turns turning the hand on the clock. The child, having carefully examined the object, tells what it is intended for, how it can be dangerous and the rules for handling it. For a complete and correct answer, the child receives a chip.

Option 2

The game involves 2 people.

The child turns the arrow. Then he asks his opponent questions about how to use this item so that trouble does not happen. If the child answers correctly, he gets the right to take the next turn. And if it is difficult to answer, then the child who asked the question must answer himself.

Games to develop a sense of personal security

Games for the formation of legal culture

Games that promote human adaptation in the social world

"I have a right..."

Target.

  • Expand the scope of children's legal knowledge.

Material. A set of subject pictures for the articles of the UN Convention on the Rights of the Child. Pictures depicting situations not covered in the “Convention” (a child riding a bicycle, playing hide and seek, watering flowers, etc.). The “I have the right” template (can be represented, for example, as a “+” sign).

Progress of the game

Children take turns choosing those pictures that correspond to the articles of the Convention and placing them next to the “I have the right” template. Then each child explains the reason for his choice, the rest discuss the correctness of the decision made.

"I do not have..."

Target.

  • Learn to distinguish between the concepts “can”, “should”, “want”.
  • Improve children's knowledge about social norms.

Material. A series of plot pictures related to acceptable and unacceptable relationships in systems: adult - child; child - child; child - the world around him. “I shouldn’t” pattern (for example, an image of a “-” sign).

PROGRESS OF THE GAME

Children lay out pictures near the template that depict situations that are unacceptable in relationships between people, between man and nature, man and the objective world. Then they explain their choice.


"Ambulance"

Target.

  • Teach children to call the emergency medical service by calling 03 if necessary.

Material. Toy ambulance car. Subject pictures depicting various situations: a man lies in bed with a thermometer under his arm; baby with a bruise; an old man who fell on the street (hand over heart), etc. White doctor's caps and gowns for each participant in the game.

Progress of the game

Scene pictures are laid out on the table. The ambulance team (5-6 children) repeats the telephone number of their emergency service, goes to “calls” (children move the car from picture to picture) and takes only “seriously ill people” to the hospital (they collect pictures).

The others discuss the actions of the ambulance crew.

"Help! Police!

Target.

  • Form an idea of ​​in what cases it is necessary to seek help from the police.

Material. Cards with an image of a telephone on which the police service number is written - 02. Sets of plot pictures depicting various life situations that require and do not require police intervention.

Progress of the game

Children are divided into teams of three. The teacher gives each team a set of story pictures and cards with a police call number. The players try to lay out the cards as quickly as possible with

a picture of a phone next to pictures with situations that require police interference. After games, children discuss the results of each team's actions.


"If there is a fire"

Target.

  • Introduce children to the rules of safe handling of fire.
  • Reinforce knowledge of the telephone number of the emergency fire service.

Progress of the game

Children stand in a circle. In the center is a teacher with a balloon in his hand. He pronounces poetic lines and, without finishing the last word, passes the ball to one of the children. The child quickly finishes the line and passes the ball to another, etc. If the child answers incorrectly, he

leaves the game, and the ball goes to the teacher.

Educator.

This ball is in your hands for a reason.

If there was a fire before,

The signal ball soared high -

Called firefighters to fight the fire.

Where people are careless with fire,

Where the ball soars into the sky,

There will always be a threat to us

Evil, ruthless...

(hands the child a balloon)

Child. Fire. (Transfers the ball to another.)

Educator.

One two three four -

who has a fire...?

Child. In the apartment. (Hands over the ball.)

Educator.

Smoke suddenly rose in a column.

Who hasn't turned off...?

Child. Iron (Hands over the ball.)

Educator.

A red glow runs through

Who's with the matches...?

Child. Playing. (Hands over the ball.)

Educator.

The table and cabinet burned down at once.

Who dried clothes over...?

Child. Gas. (Hands over the ball.)

Educator.

The flame jumped into the grass.

Who was burning at the house...?

Child. Foliage. (Hands over the ball.)

Educator.

I saw smoke - don’t yawn and firefighters...

Child. Call. (Pass the ball)

Educator. Every citizen remember this number -...!

Child. Zero one.

"If a stranger knocks on the door"

Game training

Target.

  • Teach children to open the door when they are alone at home, only to people living in the same apartment with them.

Progress of the training

The teacher and children play out situations in which a child, being alone in the apartment, should not allow strangers into the house. One of the children stands outside the door, the rest persuade him to open the door, using attractive promises, affectionate words and intonations

Example situations:

The postman brought an urgent telegram;

A mechanic came to repair the faucet;

A policeman came to check the alarm;

The nurse brought medicine for grandma;

Mom's friend came to visit;

Neighbors ask for greenery for an injured child;

Strangers ask you to leave things for neighbors;

The woman needs to call an ambulance.

The training is repeated several times with different participants.

“Where to run if you are being chased”

Target.

  • Teach children different ways to respond to a threatening situation.

Material. Pictures depicting a park, a deserted road, a stop with people waiting for a bus, a traffic police post.

Progress of the lesson

Children look at the pictures, express and justify their opinion about where to run from their pursuers.

"Swimming in the sea"

Target.

  • Prevent children from accidents while swimming in the sea or river.

Material. Toys (laid out on the floor) - for each pair of children.

Musical arrangement. Audio recording “The Sound of the Sea”.

Progress of the lesson

Before “entering the water,” children perform several gymnastic exercises.

“Having entered the water,” they are divided into pairs (one plays the role of an adult, the other - a child) and join hands. The “child” closes his mouth, eyes, and lowers his face into imaginary water. After a pause, he raises his face. The teacher reminds you that you can only lower your face into the water by closing your mouth.

Then the “child” performs the following exercises: squats (“goes headlong under water”), counts to himself to 5, stands up; takes out a toy from the “bottom”; blows on the “water”; makes a quick exhalation under the “water”.

Children in pairs change roles.

“Put the edible fungus in the box”

Target.

  • To consolidate children's knowledge about edible and inedible mushrooms.

Material. A set of pictures depicting edible and inedible mushrooms (or dummies). Trees (or toys) cut out of cardboard. Basket.

Progress of the game

Pictures with mushrooms (dummies) are laid out under the “trees”.

Children collect only “edible mushrooms” in the basket.

At the end of the game, the teacher takes out all the mushrooms from the basket one by one, and the children name them.

"The Snow Queen"

Target.

  • Help your child see positive character traits in every person.

Progress of the game

The teacher asks you to remember the fairy tale by G.-H. Andersen's "The Snow Queen".

Children say that in this fairy tale there was a mirror, reflected in which everything good and beautiful turned into bad and ugly. How much trouble the fragments of this mirror caused when they got into people’s eyes!

The teacher says that this fairy tale has a continuation: when Kai and Gerda grew up, they made magic glasses through which, unlike a mirror, you can see the good that is in every person. He suggests “trying on these glasses”: imagine that they are on, look carefully at your comrades, try to see as much good as possible in everyone and talk about it. The teacher is the first to “put on glasses” and give a sample description of two or three children.

After the game, the children try to tell what difficulties they experienced in the role of observers, what they felt.

The game can be played several times, noting during the subsequent discussion that each time it was possible to see more good things.

Option. You can invite the whole group to “put on glasses” and take turns looking at each participant in the game.

"Guess who"

Target.

  • Learn to mentally reproduce images of your friends and describe their individual characteristics.
  • Progress of the game

The teacher chooses one child - the narrator. The rest sit on chairs forming a circle. The narrator describes one of the children: appearance, clothing, character, inclination towards certain activities, etc. Children guess who we are talking about. The one who guessed first brings the “guessing” child into the circle, and they, together with the storyteller, holding hands, walk to the song sung by all the children:

Stand up, children,

Stand in a circle

Stand in a circle

Stand in a circle.

I am your friend

And you are my friend

Good, good friend!

La la la la la la.

To the words “la-la-la,” everyone claps their hands, and three children dance inside the circle.

The narrator and the “guesser” take places on chairs, and the one who guessed becomes the narrator.

"Kolobok"

Target.

  • Develop communication skills and imagination.
  • Work on expressive speech.

Progress of the game

Children stand in a circle and roll the “Kolobok” ball to each other. The one who receives “Kolobok” must ask him some question or say a few words. For example: “What is your name?”, “Kolobok, I know what fairy tale you are from”, “Kolobok, let’s be friends with you”, “Come and visit me, Kolobok!”

After the said phrase, the child passes the “Kolobok” to another player.

Option. You can offer each child the role of an animal, on behalf of which he should address the “Kolobok”.

"Guide"

Target.

  • Develop a sense of responsibility for another person.
  • Cultivate trust in each other.

Material. Blindfold - according to the number of pairs of children. “Obstacle” objects: chairs, cubes, hoops, etc.

Progress of the game

“Obstacles” are laid out and placed in the room. The children are distributed in pairs: leader - follower. The follower puts on a blindfold, the leader guides him, telling him how to move, for example: “Step over the cube,” “There is a chair here.” Let's go around it."

Then the children change roles.

“Hands get to know each other, hands quarrel, hands make peace”

Exercise game

Target.

  • Show children different models of interaction with each other.

Progress of the game

Each exercise is performed for 2-3 minutes. Children in pairs sit opposite each other at arm's length.

Educator.

  • Close your eyes, reach out towards each other

hands with each other, “get to know each other” with just your hands. Try to get to know your neighbor better. Put your hands down.

  • Stretch your hands forward, find your neighbor’s hands - “your hands are quarreling.” Put your hands down.
  • Your hands are looking for each other - “they want to make peace.” Your hands make peace, they ask for forgiveness, you part as friends.

After the game, the children discuss which form of behavior the partner liked best, what feelings arose during the exercise.

“Help yourself”

Exercise game

Target.

  • Teach children techniques to help relieve emotional stress.

Progress of the game

The teacher suggests:

  • slowly, deeply inhale and exhale calmly;
  • “get busy” with your feet: toss a ball or dance;
  • “get busy” with your whole body: run, jump, bend over, squat, etc. (that is, perform exercises that require large amounts of energy);
  • “find something to do” for your voice: talk, shout, sing.


"Draw a pattern"

Target.

  • Encourage collaboration and helping a friend.

Material. A paper mitten template for each child. A set of pencils for each pair.

Progress of the game

Children are divided into pairs. The teacher hands out colored pencils and paper templates of mittens and asks them to decorate them so that each pair has the same pattern.

After the game, a competition is held, which takes into account the identity of the patterns of paired mittens and the complexity of the ornament.

"Golovoball"

Target.

  • Develop collaboration skills.

Progress of the game

Children, divided into pairs, lie on their stomachs opposite each other. A ball is placed between their heads. Touching the ball with only their head, they try to stand up and pick the ball up off the floor.

When children learn to cope with this task, the game can be complicated: increase the number of people lifting one ball to

Three, four, five people.

"Seven-flowered flower"

Target.

  • Encourage children to discuss their desires and choose one that is more meaningful.
  • Encourage a desire to care for others.

Material. A seven-flowered flower made of colored paper with removable petals.

Progress of the game

Children are divided into pairs. Each couple in turn, holding hands, “plucks” one petal and says:

Fly, fly, petal,

Through west to east,

Through the north, through the south,

Come back after making a circle.

As soon as you touch the ground,

To be in my opinion led.

Having thought about and agreed on a common desire with each other, they announce it to the others.

The teacher encourages those desires that are associated with caring for comrades, old people, those who are weaker, and assures the children that their desires will definitely come true.

"Nice memories"

Target.

  • Develop the ability to listen carefully to peers, do not rush to talk about yourself and your experiences if the interlocutor has not yet spoken.

Progress of the game

The teacher invites the children to take turns talking about what they got for their birthday or about how they spent their summer. Warns that only those who know how to listen themselves will be listened to carefully. Children usually willingly talk about themselves, talking to each other.

After everyone has spoken, the teacher asks: “Who remembers what they gave to Sasha?” (“Where did Seryozha vacation in the summer?”) The correct answer is encouraged.

One of the most pressing problems today is preserving the life and health of children.

The preschooler is inquisitive, and in his various games he repeats the actions and actions of an adult. Anyone can offend a child, but we are able to protect him from such things.

The task of adults is to protect and protect the child, introduce him to fire safety rules, traffic rules, and prepare him to face various difficult and sometimes dangerous life situations. And explain that troubles await us where we least expect them. It is important to teach a child, already at preschool age, to act correctly in various life situations in order to preserve life and health. This material contains a card index of games on the basics of child safety. Games of different classifications have been selected (moving, developmental, didactic, game exercises), physical education lessons, poems, riddles, quizzes, proverbs and sayings. This material will be useful for practical use by educators, kindergarten specialists, as well as parents.

And in conclusion, before you start working with the card index, you should take into account that the first number “6” in all cards means safety, the second number:

1 – fire department,

2 – road,

3 – meeting with strangers,

4 – safety in the home

and the third digit means the number in sequence.

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Deputy Head of Internal Affairs

MDOU "Kindergarten No. 71 of general developmental type"

city ​​of Magnitogorsk, Chelyabinsk region, Russia.