Communicative games as a means of developing communication skills in children. Card index of games on social and communicative development in the middle group Communication games for a 5-year-old child

Communication games for formation and development of communication skills in children 4 - 5 years old

The manual is addressed to parents for classes with children of middle preschool age.

This collection contains games directly for the formationand development of communication skills in preschool children.
The manual is intended for classes at home and at preschool educational institutions.

Dear Parents!

We bring to your attention this manual “Games to form and development of communication skills in preschool children,” supplemented and revised in accordance with the Federal State Educational Standard for Preschool Education. The ability to build and maintain good interpersonal relationships allows us to have broad social connections, loyal friends and a happy family. Developing children's abilities to build these relationships can help prevent the development of problems such as interpersonal conflict and loneliness.
The manual “Communicative Games” is a collection of games that are aimed at the formation and development of communication skills in preschool children.
The quality of relationships with other people of an adult depends on how successfully it is possible to form and consolidate communication skills in the mind of a preschooler.

WE WISH YOU SUCCESS!

Tiger Hunt
Target:
development of communication skills.
Age: 4-5 years.
Number of players: at least 4 people.
Necessary equipment: small toy (tiger).
Game description : children stand in a circle, the driver turns to the wall, counts loudly to 10. While the driver counts, the children pass the toy to each other. When the leader finishes counting, the child who has the toy covers the tiger with his palms and stretches his arms forward. The rest of the children do exactly the same. The driver must find the tiger. If he guessed right, then the one who had the toy becomes the driver.
You can train children in the ability to restrain emotions and not show them outwardly. This is quite difficult for preschool children.

Mirrors Target: development of observation and communication skills.
Age: 4-5 years.
Number of players: group of children.
Game description : The presenter is selected. He stands in the center, the children surround him in a semicircle. The presenter can show any movements, the players must repeat them. If the child makes a mistake, he is eliminated. The winning child becomes the leader.
Comment: it is necessary to remind children that they are a “mirror” of the leader, that is, they must perform movements with the same hand (leg) as him.

PASS THE BALL Target: Removing excessive physical activity.
Game description : in a circle, sitting on chairs or standing, the players try to pass the ball to their neighbor as quickly as possible without dropping it. You can throw or pass the ball as quickly as possible, turning your back in a circle and putting your hands behind your back. You can make the exercise more difficult by asking children to play with their eyes closed or with several balls at the same time.

GAWMAN Target: Development of voluntary attention and reaction speed.

Game description : All players walk in a circle, holding hands. At the leader’s signal (the sound of a bell, a rattle, clapping hands, some word), they stop, clap their hands four times, turn and walk in the other direction. Anyone who fails to complete the task is eliminated from the game. The game can be played to music or a group song. In this case, children should clap their hands when they hear a certain (pre-agreed) word of the song.

Touch...
Target
: development of communication skills, ability to ask, removal of bodily pressures.
Age: 4-5 years.
Number of players: 6-8 people.
Necessary equipment: toys.
Game description: Children stand in a circle and place toys in the center. The presenter says: “Touch... (eye, wheel, right leg, tail, etc.).” Those who have not found the required item drive.
Comment: There should be fewer toys than children. If children's communication skills are poorly developed, conflicts may develop in the initial stages of play. But in the future, with systematic conversations and discussion of problematic situations with moral content, including this and similar games, children will learn to share and find a common language.

AU

Target: development of interest in peers, auditory perception.
Age: 4 - 5 years.

Game description : one child stands with his back to everyone else, he is lost in the forest. One of the children shouts to him: “Ay!” - and the “lost” person must guess who called him.
Comment: the game indirectly stimulates children's interest in each other through the game rule. This game is good to use in the process of introducing children to each other. It is easier for a child with his back to everyone else to overcome communication barriers and overcome anxiety when meeting others.

Who was bitten by the mosquito?
Target:
formation of the development of mutual understanding between children.
Game description : Children sit in a circle. The leader walks along the outside of the circle, strokes the children’s backs, and quietly pinches one of them, unnoticed by the others - “bites him with a mosquito.” A child who has been “bitten by a mosquito” must tense his back and shoulders. The rest look at each other carefully and guess “who was bitten by the mosquito.”

Two toys - let's switch places
Target:
development of motor dexterity, attention, coordination of movements, cooperation.
Game description: children stand in a circle, and the leader simultaneously throws toys to two players, who must quickly change places.
Commentary: The game is played at a fairly fast pace to increase its intensity and difficulty. Moreover, it is still quite difficult for preschool children to perform actions of different directions (as in this game - catch a toy, see the one who got the second one and change places with him).

Blow up, bubble... Target: development of a sense of cohesion, development of attention.
Game description : children stand in a circle very closely - this is a “deflated bubble”. Then they inflate it: they blow into fists placed one on top of the other, like a pipe. After each exhalation, they take a step back - the “bubble” increases, after taking a few breaths, everyone joins hands and walks in a circle, saying:
Blow up, bubble, swell big, Stay like that, but don’t burst!
It turns out to be a big circle. Then the teacher (or one of the children chosen by the leader) says: “Clap!” - the “bubble” bursts, everyone runs to the center (“the bubble” has deflated) or scatters around the room (the bubbles have scattered).

LISTEN TO THE TEAM Target: Development of attention and voluntary behavior.
Game description : The music is calm but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on your neighbor’s shoulder”) and immediately carries it out. Then the music starts again and everyone continues walking. Commands are given only to perform calm movements. The game continues until the group is able to both listen well and complete the task.
The game will help the teacher change the rhythm of the actions of the naughty children, and the children will calm down and easily switch to another, calmer type of activity.

Affectionate name
Target:
development of the ability to make contact and pay attention to peers.
Game description : children stand in a circle, passing the baton to each other (flower, “magic wand”). At the same time, they call each other by an affectionate name (for example, Tanyusha, Alyonushka, Dimulya, etc.) The teacher draws the children’s attention to the affectionate intonation.

Echo
Target:
developing children's knowledge of how to be open to working with others, obeying the general rhythm of movements.
Game description: children respond to the sounds of the leader with a friendly echo. For example, when the teacher claps, group members respond with friendly clapping. The presenter can give other signals: a series of claps in a certain rhythm, tapping on the table, wall, knees, stamping, etc. The game can be played in a subgroup (4-5 people) or with the whole group of children. When performed in small subgroups, one subgroup evaluates the coherence of the actions of the other.

Stand up and look at someone Target: nurturing your partner’s feelings (communication through gaze).
Game description: The presenter looks at one of the children. The child, catching his gaze, stands up. After this, they invite him to sit down.

Who came to visit us? Target: nurturing openness in children.
Game description: at the beginning of the game, the presenter explains to the children that now they will greet guests. The children's task is to guess who exactly came to visit them. From among the children, the presenter selects players, each of whom is given a specific task - to portray an animal. This can be done through gestures, facial expressions, and onomatopoeia. (The player portraying a dog can “wag his tail” - wave his hand behind him and bark, etc.). The players portraying animals come out to the children-spectators one by one. The audience must guess who exactly came to visit them and greet everyone warmly.

boot Target: development of composure and independence in children.
Game description : At the start of the game, children line up on the starting line. The host offers to take a short trip. Children repeat the movements after him, while saying the words:
Our legs, our legs
We ran along the path. (children run towards the finish line)
And we ran through the forest,
We jumped over stumps. (children perform four jumps forward)
Jumping gallop! Jumping gallop!
Lost your shoe! (children squat down and, placing their palm to their forehead, look right and left, looking for the “lost boot”). After this the presenter says:
"We found boots!
Run home!” Children run to the starting line, the game repeats.

Brook" Target : nurturing children’s ability to make contact with other children.
Game description : Children are randomly divided into pairs. Couples sit behind each other, holding hands and raising their clasped hands up. The one who does not have enough pair passes under the closed hands and chooses a partner. The new couple stands behind, and the freed participant in the game enters the stream and looks for a couple, etc.

Check of knowledge .
Target : Familiarizing children with the habits of a pet.
Game description : The presenter asks the child what the cat does if it is happy (purrs) and what if it is dissatisfied (arches its back, hisses). The presenter talks about the cat. The child’s task is to guess at what moments the cat will be happy (purr) and at what moments it will be angry (arch its back and hiss).
Once upon a time there lived a cat named Murka. She loved to wash herself with her tongue (children pretend to be a “good cat”) and drink milk from a saucer (“good cat”). One day, the cat Murka left the house to go for a walk. The day was sunny, and Murka wanted to lie on the grass (“good cat”). And suddenly it started to rain heavily, and Murka got wet (“angry cat”). Murka ran home, but the rain fell harder and harder, and the cat ran into a small house standing in the yard. And in this house there lived a dog Sharik, he began to bark at Murka. What do you think Murka ("angry cat") did? Murka got scared and started running.
Having reached her house, Murka scratched at the door, and they immediately let her in (“good cat”). Murka warmed up and drank milk from a saucer. What do you think Murka did?
Show me ("good cat").

Good elves Target: Developing children's ability to work together.

Game description : The teacher sits on the carpet, seating the children around him.Teacher. Once upon a time, people, fighting for survival, were forced to work day and night. Of course, they were very tired. The good elves took pity on them. As night fell, they began to fly to people and, gently stroking them, lovingly lull them to sleep with kind words. And people fell asleep. And in the morning, full of strength, they set to work with renewed energy.
Now we will play the roles of ancient people and good elves. Those who sit on my right hand will play the roles of these workers, and those on my left will play the roles of elves. Then we will switch roles. So, night came. Exhausted from fatigue, people continue to work, and kind elves fly in and lull them to sleep...

Identify yourself
Target
: consolidating children’s knowledge about diminutive names.
Game description: the child is asked to introduce himself by calling his name as he prefers, as he is called at home, or as he would like to be called in the group.

Shop Target: developing the ability to express one’s thoughts accurately and concisely.
Game description: One child is the “seller”, the rest of the children are “buyers”. Various items are laid out on the “store” counter. The buyer does not show the item he wants to buy, but describes it or tells what it can be useful for, what can be made from it.
The seller must understand exactly what product the buyer needs.

Whose subject? Target : showing attention to other people.
Game description : The teacher prepares several items in advance that belong to different children. Children close their eyes. The teacher waits for some time, giving the children the opportunity to calm down and concentrate, then asks them to open their eyes and shows an object that belongs to one of the children. Children must remember who this thing belongs to. The owner of the item should not give any hints. The game may include items such as a hair clip, badge, etc.

Call me kindly Target : raising children to have a friendly attitude towards each other.
Age: 4-5 years.
Game description: the child is asked to throw a ball or pass a toy to any peer (optional), affectionately calling him by name.

It's the other way around
Target
: developing children’s knowledge of how to determine actions that are opposite in meaning.
Game description: Using a counting rhyme we choose the driver. Children stand in a circle, hands on their belts, the driver stands in the center of the circle. The driver makes voluntary movements and names them, the rest of the children perform the opposite actions. For example, the driver raises his hands up and says: “Hands up,” all the children lower their hands at their sides. A child who makes a mistake becomes the driver. If all the children perform the actions correctly, after a while a new driver is selected using a counting rhyme.

Pine trees, fir trees, stumps
Target
: development of attentiveness, ability to manage one’s behavior.
Game description: children stand in a circle, holding hands. The teacher is in the center of the circle. Quiet music plays and children move in a circle. At the teacher’s command “Pines”, “Fir-trees” or “Penechka”, children must stop and depict the named object: “Pines” - raising their arms high up, “Fir-trees” - spreading their arms to the sides, “Penechki” - squatting down. Players who make a mistake are eliminated from the game or receive a penalty point. Then the game continues.

Siamese twins Target: development of communication skills, the ability to coordinate one’s actions, development of graphic skills.
Number of players: multiple of two.
Necessary equipment: dressing bandage (scarf), large sheet of paper, wax crayons.
Game description : children are divided into pairs, sit at the table very close to each other, then tie the right hand of one child and the left hand of the other from elbow to hand. Each person is given a piece of chalk. Crayons should be different colors. Before starting to draw, children can agree among themselves what they will draw. Drawing time is 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the “sighted” player must direct the movements of the “blind” one.

Palm to palm
Target:
developing communication skills, gaining experience interacting in pairs, overcoming the fear of tactile contact.
Age: any.
Number of players: 2 or more people.
Necessary equipment: table, chairs, etc.
Game description : children stand in pairs, pressing their right palm to their left palm and their left palm to their friend’s right palm. Connected in this way, they must move around the room, avoiding various obstacles: a table, chairs, a bed, a mountain (in the form of a pile of pillows), a river (in the form of a laid out towel or a children's railway), etc.

Path
Target:
developing the ability to act together as a team.
Hold hands. On the command “walk” - walk in a circle;
“Path” - children put their hands on the shoulders of the person in front and tilt their heads down;
“Kopna” - children raise their arms above their heads;
“Bumps!” - everyone squats.
I can speak very quietly. Which team will be the most attentive?

Skyscraper
Target:
developing the ability to negotiate and work in a team.
Number of players: 5-6 people.
Necessary equipment: folding meter; 2-3 wooden cubes (can be of different sizes) for each child.
Game description : children sit in a circle, and in the center of the circle they need to build a skyscraper. Children take turns placing their cubes (one at a time). At the same time, they can discuss where it is better to put the cube so that the skyscraper does not fall. If at least one cube falls, construction begins again. An adult observing the progress of construction periodically measures the height of the building.

kind animal
Target
: promoting the unity of the children's team.

Game description: The presenter says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big, kind animal. Let's listen to how it breathes! Now let's breathe together! When you inhale, take a step forward, when you exhale, take a step back. Now, when you inhale, take two steps forward, and when you exhale, take two steps back. Inhale - two steps forward. Exhale - two steps back. This is how the animal not only breathes, its big, kind heart beats just as clearly and evenly. A knock is a step forward, a knock is a step back, etc. We all take the breath and heartbeat of this animal for ourselves.”

The Dragon
Target
: nurturing children’s ability to find confidence and feel like part of a team.
Game description : The players stand in a line, holding each other’s shoulders. The first participant is the “head”, the last one is the “tail”. The “head” should reach out to the “tail” and touch it. The dragon's "body" is inseparable. Once the "head" grabs the "tail", it becomes the "tail". The game continues until each participant plays two roles.

Fold the picture Target : developing children's ability to cooperate.
Game description : To complete this exercise, you need several pictures of animals, cut into 3-4 parts (head, legs, body, tail), for example, a dog, a cat. Children are divided into groups of 3-4 people. Each group member receives a piece of his picture. The group needs to “put the picture together,” that is, each group member needs to depict their own piece so that the result is a whole animal.

Snail Target: development of endurance and self-control.
Game description : children stand in one line and, at a signal, begin to slowly move towards a pre-agreed place, and they cannot stop and turn around. The last one to reach the finish line wins.

CONDUCTOR. The guys line up in a column one at a time, placing their hands on the shoulders of the person in front. The counselor explains simple rules:

There is a ban on talking in the group during the game.

All children, except the last one standing, have their eyes closed (it’s better to be blindfolded).

The last child is a train driver. His task is to guide the “train” so that not a single “car” encounters an obstacle. At the same time, it is necessary to point out to children that the speed of completing this task also matters.

To manage the squad, a system of special commands has been developed:

clap on the left or right shoulder - turn in the appropriate direction,

clap on both shoulders - we move forward, double clap on both shoulders - we move backward, clap on both shoulders in a fraction - stop.

The driver must guide the train through several turns. After which the last child, the one who was the driver, stands in front of everyone and the game repeats. It is better if all the children from the group try themselves as a driver. It is quite obvious that the game should be played either in an open area or in a fairly spacious room.

SUPPORT. The group is divided into pairs.

1) The participants of each pair stand with their backs to each other. One of them rests his back on the back of the other, completely relaxed, giving all the weight to the “support”. The second participant must hold the first one as long as he wants.

2) Both partners stand with their backs leaning against each other. They find the optimal fulcrum for both by choosing the angle of inclination

so as not to feel stressed. It is forbidden to support a partner; both must “give” each other the entire weight of their body. The couple can stand in this position as long as they want.

After completing the exercise, you need to conduct an analysis using the questions: In which case was it more convenient to stand? When did you want to stand longer? Why couldn't some people lean on each other? Was it easier to lean on yourself or to hold? If this procedure is compared with the process of communication, what thoughts arise?

PENDULUM(Wax stick). A game to create an atmosphere of trust and support in the group. Everyone stand in a circle close to each other (shoulder to shoulder), facing the center of the circle. One participant enters the circle, closes his eyes and relaxes. The rest of us, with our arms stretched out in front of us, shake them! standing in the center of the participant from side to side with his palms, not allowing him to fall (1-2 minutes). Let everyone go through the procedure.

Just like in the previous exercise, further analysis needs to be done. Questions for analysis: Who was able to relax and remove the clamps? Who wasn't afraid of falling? Who completely trusted the participants in the game? Rate your level of trust on a scale of ten. Assess the nature of the touch (hard, soft, rough, etc.). Everyone can express their feelings and feelings.

TRANSFORMATIONS. In the hands of a skilled artist, the most ordinary object can be transformed. You don’t even need words for this, because you can make it clear what kind of object you have with pantomime, gestures, and movements. A pencil can become a telescope, a sheet of paper can become a mirror, a handkerchief can become a sheet of paper, a pillow or a napkin. And all this without a single word. The presenter takes an object. In his hands it turns into something completely different. After the leader’s manipulation, when it becomes clear to everyone what this object has become, the leader passes it in a circle to the next participant. Having received the item, the new participant “transforms” it into something completely different, performing appropriate manipulations so that others can guess what the item is. Thus, the object travels from one participant to another and constantly changes its essence. Eventually he returns to the host

SHADES OF PARTNER PERCEPTION.

Option 1. Participants close their eyes and carefully walk towards each other. You can gently take hands, feel, trying to get to know each other. You need to remember especially pleasant touches.

Were there people whose touch even in such conditions seemed pleasant? What touches caused tension? The exercise must be analyzed delicately. Only those who wish to express their feelings (necessarily in a friendly manner).

Option 2. All participants stand close to each other, forming a circle - a “thicket”. Everyone in turn is invited to make their way through these “thickets” (everyone faces the obstacle being overcome). To move on to subsequent reflection, the exercise “Let's listen to ourselves” (complete silence for one minute) is useful.

CATERPILLAR. To play the game you will need several balloons (one less than the number of children playing). Everyone stands in a column, looking at the back of each other’s head and putting their hands on the shoulders of the guys in front. Balloons are squeezed between the bellies and backs of the participants. You cannot touch the balls or adjust them. The goal of the game is to follow a given route so that not a single ball falls out of the general formation. If this happens, the group completes the task first. You can put various obstacles on the way: chairs, string ropes, put some objects on the floor, etc.

CONSISTENCY OF THOUGHTS. The players are divided into pairs. The game takes place in 5-7 rounds. The winner of each round receives one point. At the leader’s signal, the players in chorus begin to pronounce “SA-MO-...” syllable by syllable. The last syllable can be “LET”, “KAT”, “VAR”, “SVAL”, “COURT”, “GON”. The task of the first player, let's call him the adapter, is to understand, feel his partner and say the last syllable that is the same as him. The task of the second player (the escaper) is to pronounce the different syllable. Please pay attention to the players that they must pronounce the last syllable strictly at the same time, focusing on the analysis of the partner’s playing tactics, and not on the sound escaping his lips.

TYPEWRITER. Each participant in the game is assigned one of the letters of the alphabet (if there are fewer than thirty-three people playing, you can exclude rarely occurring letters and select words where they are not used). The presenter suggests that everyone imagine that they are the keys of a typewriter. In order to type words on this amazing machine, the “keys” must take turns clapping your hands. Let's take the word "home". To “print” it, the person with the letter “D” must first clap, then the one with the letter “O”, and finally the one with the letter “M”. The faster the participants complete the task, the better. The presenter offers the children increasingly longer and more complex words and even sentences.

STAND IN A CIRCLE. The leader asks the guys to gather around him. At the signal, they should close their eyes and begin to move chaotically around the class, trying not to step on each other's feet and buzzing like bees collecting honey. After some time (40-50 seconds), the presenter claps his hands once, the players instantly fall silent and freeze in place. Two claps - without opening their eyes and without touching anyone with their hands, the players try to line up in a circle in complete silence. To do this, it is very important to be able to feel the people around you. When everyone has taken a place that is suitable from their point of view, the presenter asks to open their eyes and see what happened. In groups where participants know how to work in harmony and trust each other, it is possible to build a circle quite quickly. If the group failed, you can discuss why this happened and how the players behaved (without naming specific names). The game can be repeated several times.

SIAMESE TWINS. Participants are divided into pairs. They hug each other so that the right hand of one and the left hand of the other are free. Thus, they seemed to “grow together” like Siamese twins. In this situation, they are given the simplest, from the point of view of a normal person, tasks that they must complete. For example, light a candle with matches, cut a circle out of paper with scissors, tie a shoelace, draw a sun (or something else) on a piece of paper, insert a refill into a ballpoint pen, etc.

BEEP! Children playing (from 10-12 people to a whole squad) sit in a circle. The driver, blindfolded, walks inside the circle, periodically sitting on the laps of the players. His task is to guess who he sat with. You need to sit with your back to the player, like on a chair. The driver is not allowed to use his hands. The one to whom the driver sat on his lap must say loudly: “Beep!” Moreover, it is advisable to say “not your own” in a voice so that the driver does not recognize whose lap he sat on. If the driver guesses the player on whose lap he is sitting, then they change roles and the game continues. If he doesn’t recognize him, he moves on.

SPY NETWORKS. Two competing players (residents of security services) try, blindfolded, to recognize as many participants (agents) as possible and bring them to their service. Agents walk freely around the playing field. If residents touch them with their hand, they stop. The resident must determine which participant is standing in front of him by saying the player's name. If there is any difficulty, the resident has the right to ask the player to say one word and then say the name of the intended participant. If the name is named correctly, then the resident takes the player (agent) to his service. The winner is the resident who “recruits” more players during a certain game time (7-10 minutes).

RUSSIERS. Under this name, a whole series of games can take place, united by one common goal - to organize interaction in a children's team and promote its unity. On the one hand, all the games are quite simple and very fun, on the other hand, the leader must motivate the children to complete tasks efficiently and quickly. To do this, he needs a stopwatch or a watch with a second hand.

The children and the leader sit on the floor (or stand in a circle) so close to each other that their shoulders touch. The presenter explains that now complex psychological training will be carried out to organize the unity of the children's group (this is said so that the children feel the full responsibility of the moment). The guys are asked to concentrate, pull themselves together and take all tasks very seriously. The presenter says that tasks must be completed clearly, correctly and quickly (for a while), the success of the entire team depends on this.

First, the presenter times the time and whispers the word “rustles” into the ear of the player sitting next to him. The task of this player is to quickly turn to the person sitting on the right and also whisper a word in his ear. Thus, the word, having gone around the circle, should return to the leader. It is quite obvious that one of the children (and more than one...) will not quite hear what his neighbor conveyed to him, and will pass the word on to the already modified ones. One can only guess what kind of word will reach the presenter. Of course, it was a comic warm-up. But only serious tasks will go further.

So, all players in a circle must do the following: clap their hands; wink at your neighbor; say the word “oink!”; touch your neighbor's index finger with your index finger; touch your neighbor's nose with your nose; holding hands, give a handshake; kiss your neighbor on the cheek (this task can be given if the children are really “playing out”).

The presenter keeps track of the time it takes to complete each task, and the goal of the game is to reduce it as much as possible. To do this, the same task is performed several times. As can be seen from the sequence of tasks, they are built from simple non-verbal communications to tactile touches. This should alleviate some of the difficulties that arise for a number of children in a new team. In order to begin to build rather complex relationships between boys and girls, you can ask them to sit in a circle one by one (boy - girl). In order to make the tasks somewhat more difficult, the facilitator may ask the participants to sit in a different order.

MADO "Kindergarten - No. 371" City of Perm

The process of child adaptation in a preschool educational institution has been and remains an urgent problem for teachers and parents. It is important for parents that the child quickly and painlessly gets used to kindergarten, while educators are interested in ensuring that the resolution of contradictions between the child’s capabilities and the new environment for him will serve as a source of further development for the children and a factor in acquiring new social experience.

The first positive relationships with peers develop during the game. It is associated with the emergence of interest in the games of other children, the desire to join the game, the first joint games, and the ability to take into account the interests of others. The more varied and interesting the children’s games, the richer and wider the world around them becomes, the brighter and more joyful life becomes.

When kids feel lonely in a new, unusual environment, playing with peers under the skillful guidance of an adult can brighten up their first time in kindergarten.

First, these are games for children to get to know each other: "Bell" , "Echo?" , “Whose voice?” and others)

Then it is recommended to use the simplest games in which the students act simultaneously and in the same way. The commonality of movements and play interests enhances joyful experiences and emotional uplift. In addition, children learn to coordinate their actions with each other and focus on the spatial conditions of movements. (games "Ribbon" , "The Gnome and the House" , "Cheerful Palms" , "Big feet" , "Carousels" , "Catch-catch" , "Firework" , “We chop cabbage” ) .

Then it is possible to use more complex games in which you need to act in turns, in small groups. “I’m walking along the hill” , "Curl yourself, cabbage" , "Snake" , "Passing Balls" , "Locomotive" . These games lay the foundation for children's independence and friendly contacts.

Thus, the use of communicative games during the period of adaptation to preschool education is invaluable for creating a cheerful mood in children and a good attitude towards each other.

A game "Bell"

Let's greet each other with a bell. Children, calling the neighbor's name in an affectionate manner, pass the bell to each other. For example:

Hello, Nastenka! Ding-dong-dong!

Hello, Sasha! Ding-dong-dong! (and so on until the bell goes around the entire circle).

Game - greeting

Meeting children with glove puppet (put on the teacher's hand)

Who's come? Zhenya has arrived!

Oh, how I love good Zhenya,

I'll look at Zhenechka for a good one! Hello, Zhenechka!

Greeting Echo"

Each child pronounces and claps his name, and all the other children, like an echo, repeat it.

Greetings

A sparrow walked on the roof,

Gathered my friends

There are many, many, many of us,

Tanya will stand up (Vanechki, etc.) Now…

A game "Ribbon"

Goal: development of communication skills; creative abilities.

Goal for the child: dance with a partner.

Didactic actions: children sit on chairs. A child with a ribbon in his hands walks in front of them and sings to the tune of a Russian folk song. “Like ours at the gate” :

I walk in circles

And I’ll show everyone the tape.

Sachet (Sveta, Masha...) I'll tie a ribbon.

And I’ll invite you to dance (he ties or throws a ribbon around the chosen child’s neck, takes him to the center, dances with him, the rest clap.

A game "The Gnome and the House"

Goal for the child: remember the text, perform movements at a general pace.

Didactic actions: children, standing in a circle, together with the teacher pronounce words and show the corresponding movements.

Once upon a time there was a cheerful gnome.

He built... a house in the forest.

A smaller gnome lived nearby.

He built...a house in the forest.

A game "Cheerful Palms"

Goal: development of communication skills, attention.

Goal for the child: pronounce the text and act in accordance with the words.

Didactic actions: children stand facing in a circle, arms extended forward, palms up, the leader walks in a circle and slaps his palms on the children’s palms.

Funny palms

Let's run along the path

And they came running to the guys, right? (on word "Yes" the child who has the leader’s palms stands behind the leader, now two children walk in the middle of the circle and spank the children with their palms... - so until the last child).

A game “We chop cabbage...”

Goal: team unity, removal of bodily pressures.

Didactic activities: (children stand in a circle one after another)

We chop and chop cabbage (children tap the back of the child in front with the edges of their palms)

We three carrots, three (with fists "tinder" back of the child in front)

We salt the cabbage, salt it (they tap the back of the person in front with their fingers)

We press cabbage, we press ("squeeze" hands on the back of the person in front)

Then all the children turn in the circle in the opposite direction, and the game is repeated.

A game "We lived under a cheerful roof"

Goal: developing cooperation skills, overcoming tactile barriers.

Goal for the child: remember the text, repeat actions and words after the leader.

Didactic actions: a presenter is selected, he holds his hand palm down ("roof" ) . Children point fingers ("mouse tails" ) under the child’s palm and say the text:

Under a cheerful roof

Once upon a time there were mice.

The leader presses his palm on the fingers of those children who did not have time to remove their finger ("cat caught" )

A game “A goat was walking through the forest...”

Goal: development of empathy and communication skills.

Goal for the child: repeat words and movements after the leader.

Didactic actions: children repeat words and movements after the leader:

A goat walked through the forest, through the forest, through the forest (children jump up and down different paths, find a friend, hold hands "boat" .

Come on, goat, let's jump, let's jump (jumping).

We kick our legs, we kick our legs (throw legs forward).

Let's clap our hands, clap our hands (clap),

Let's stomp our feet, stomp our feet (stomp)

A game "Firework"

Goal: relieving tension, creating positive emotions.

The goal for the child is to express himself and attract attention.

Didactic activities: children choose material for themselves (colored paper, napkins), within a few minutes they tear it into small pieces (or use scissors), preparing material for fireworks. Then, hearing his name, he throws up his pieces - performs his fireworks, and the others clap for him.

A game "Snake"

Goal: developing the ability to act in a coordinated manner.

Goal for the child: to hold out as long as possible "snake" without releasing your hands.

Didactic actions: they choose a driver, he takes the lead "snakes" , which is formed by players standing in a row facing one direction. The driver runs, making turns and twisting "snake" . Those who last the longest win "snake" .

A game "Play the tambourine"

Goal: development of the ability to concentrate attention, sense of rhythm.

The goal for the child is to hit the tambourine when it’s their turn.

Didactic actions: children sit on chairs, a teacher with a tambourine, singing, walks in a circle, letting them take turns hitting the tambourine:

Clap your hand, clap, clap!

More cheerful clap, clap!

Strike the tambourine clearly,

If you want, play! (gives the tambourine to the child he stopped in front of. The child plays, shaking it, the rest of the children clap).

A game "Curl yourself, cabbage"

Goal: developing the ability to act in a team.

Goal for the child: repeat words and movements after the leader.

Didactic activities: children stand in a circle holding hands.

Curl yourself, cabbage,

Curl big.

Get like this, get so tight (children follow the leader, he spins them clockwise - "curls the cabbage" ) .

Grow up, cabbage, grow up big.

Become like this (the last child becomes the leader and leads the children in the opposite direction ( "develops cabbage" ) ; It should be a big circle.

A game “I’m walking along the hill”

Goal: developing the ability to coordinate your actions.

Goal for the child: act together.

Didactic activities:

I'm walking along the hill (children walk at a calm pace along different paths)

I'll find a sweet friend (they find it and stop in front of him)

Here you (clap your palms on your friend’s palms 2 times).

Here I am (point to themselves and clap their hands twice).

This is my company (take each other's right hands and spin)

A game "Beads of Friendship"

Goal: developing a positive attitude towards peers.

Goal for the child: take hands, form a circle of friends.

Didactic actions: the child puts beads around his neck and says the text:

I often wear beads

From beads and stones.

And today I'll collect

Beads from your friends (takes hand, gathers his friends, they form a circle)

Look, these are what they are

Friendship beads turned out (lead a round dance)

A variant of the game with a complication: selected children clap their names.

A game "Locomotive" ("train" )

Goal: development of collective interaction skills.

Goal for the child: "trailers" the train should not be uncoupled.

Game actions: children line up in a column, holding each other by the waist, move forward slowly at first, then faster, pronouncing a sound "chu-chu-chu" . Gradually slow down and stop.

Option with complication: a) "train" makes stops along the way (children go for a walk: they pick flowers, berries, mushrooms, pine cones; when they hear the beep, they run to their place (you need to remember it); b) "train" driving across the bridge (drawn lines, laid cords, boards, gymnastic bench (if a bench is used, children move without grip).

V) "Locomotive with Gifts" :

The locomotive has arrived!

What did he bring with him?

He is tired, he is deaf and dumb, he brought a trailer...

With stompers (stomp)

With firecrackers (clap)

With flashing lights (blink eyes)

With smiles (smile)

With chants (shouting)

With hugs (hug)

And the trailer... with silence (silence)

A game "Merry little engine"

Goal: uniting the children's team.

Goal for the child: say a kind word to yourself, overcome "obstacles" without releasing your hands.

Didactic actions: a presenter is selected ("locomotive" ) , children - "trailers" . "Locomotive" drives up to each one in turn and gets to know them (when calling his name, the child comes up with one good word for himself).

I am the cheerful train Lena, and who are you?

And I'm a beautiful little engine, Sasha.

Go!

This is how everyone collects "trailers" .

Complication: in this position, various obstacles are overcome: "Moved over the mountains" - get up and get off the bench

"entered a tunnel" - crawl with a table

“we are making our way through the dense forest”

“we drove quietly through the enchanted forest” - to avoid falling into the clutches of wild animals... At the end of the teacher’s summary: “The locomotive and the carriages were very attentive, they took care of each other, so no one got lost along the way.”

A game "Find yourself a mate"

Goal: development of auditory attention, skills "join" to another child.

Goal for the child: find a mate (by flag color).

Didactic actions: the teacher distributes multi-colored flags to children (there should be 2 flags of the same color). Each child receives one flag. At the teacher's signal (blow the tambourine, clap, whistle...) children scatter around the group. By another signal (two hits on the tambourine, two beeps or words "find a pair" ) children with the same flags stand next to each other (children must keep their flags up).

A game "Find your color"

Goal: group unity, development of the ability to act in concert.

Goal for the child: find his group according to the color of the flag.

Didactic actions: the child receives a flag of a certain color, finds his group by the color of the flag, groups 4-6 people in the corners of the group. The teacher places a colored flag on a stand in each corner. On signal "Go for a walk" - children disperse into the group, at the signal" "Find your color" - children run to the flag of the corresponding color.

A variant of the game with a complication: each group dances around its own flag.

A game "Let's jump over the stream together"

Goal: developing the ability to act in concert, uniting the children's group.

Goal for the child: jump over "trickle" without releasing your hands.

Didactic activities: drawn with chalk, laid out with cords "trickle" narrow at one end, and then wider and wider (from 10 to 40 cm). Children are invited to jump over, holding hands. "trickle" first where it is narrow, and then where it is widest, and finally where it is widest.

A game "Present"

Goal: group unity; children have a chance to express themselves.

"toy" .

Didactic actions: a leader is selected, the children stand in a round dance, walk in a circle to the right and say:

We brought gifts to everyone,

Whoever wants it will take it.

Here's a doll with a bright ribbon,

Horse, top and plane.

At the end of the words, the children stop, and the person standing in the circle names which of the listed gifts he wants to receive. If he names a horse, the children imitate how the horse gallops: they run in a circle one after another, raising their legs high, arms forward, body slightly tilted back; if a doll, they dance on the spot facing the center of the circle to any dance tune; if it’s a top, they spin around in place, then sit down, slightly leaning to one side, like a top; if it’s an airplane, they imitate the flight and landing of an airplane: spreading their arms to the sides, they run smoothly one after another in a circle; at the teacher's signal "Stop" - slow down and squat down with a smooth movement. When depicting this or that toy, children say the corresponding words:

Our horse gallops, chok, chok, chok,

The clatter of fast feet can be heard.

Doll, doll, dance,

Wave the red ribbon.

This is how the top spins,

He buzzed and lay down on his side.

The plane is flying, flying,

A brave pilot sits in it.

A child standing in a circle chooses a toy - one of the participants in the game. The one chosen goes to the middle of the circle, the game is repeated.

A game "Passing Balls"

Goal: development of the muscles of the hand and fingers, the ability to act in concert.

The goal for the child is to pass the ball without dropping it.

Didactic actions: children stand in a circle, the teacher passes the children one ball, then another.

A game "Blow up, bubble"

Goal: developing a sense of cohesion, developing attention.

Goal for the child: act consistently in accordance with the text of the game.

Didactic actions: children stand in a circle very closely - this "deflated bubble" . Then they inflate it: they blow into fists placed one on top of the other, like a pipe. After each exhalation, take a step back - "bubble" increases; After taking a few breaths, everyone joins hands and walks in a circle, saying:

Blow up, bubble, blow up big,

Stay like this and don't burst! (it turns out to be a big circle)

The presenter says: "Pop!" - “The bubble bursts, everyone runs to the center (“the bubble has deflated” ) or scatter around the room (bubbles scattered).

A game "Owl"

Goal: developing the ability to act in a coordinated manner.

Goal for the child: act in accordance with the rules of the game.

Didactic activities: selected by counting rhyme "owl" , she sits on a chair in the center, the rest stand in a round dance, walk in a circle, holding hands, and say the text:

1st option:

It's dark in the forest

Everyone has been sleeping for a long time.

All the birds are sleeping (depict sleeping birds).

One owl doesn't sleep

Flies, screams (the owl scares the children).

2nd option:

Owl - owl - big head,

Sits on a branch, turns his head

("owl" performs actions in accordance with the text)

Looks in all directions

Yes, suddenly it will fly! (children run away in different directions, "owl" catches up)

A game "Bunny"

Goal: team building.

Goal for the child: to carry out actions in a coordinated manner.

Didactic activities: selected "bunny" , he sits in the center of the circle and "sleeping" . Children holding hands walk in a circle and sing a song:

Bunny, bunny, what's wrong with you?

You're sitting there completely sick.

Don't you want to play

Would you like to dance with us?

Bunny, bunny, dance

And find another (children stop, clap their hands, "bunny" gets up, chooses a child, puts him in his place, stands in a circle).

The game is repeated).

A game "Animals"

Goal: creating an emotionally prosperous microclimate in the group; development of listening skills, the ability to perform imitative movements.

Didactic actions: children stand in a circle and perform movements corresponding to the text of the poem.

We're not guys today

And the cheerful kittens (one by one smoothly extend their arms - "paws" forward.

We'll show everyone our claws,

They are very sharp (clench and unclench fingers).

We're not guys today

And the funny ducklings (step from foot to foot, arms down along the body, palms turned perpendicular to the body).

Let's follow the duck

Let's keep up with her (walk in a circle on straight legs, slightly waddling from side to side).

We're not guys today

And the cheerful puppies (pressing their bent arms to their chest, lowering their hands freely down.

We can wag our tail (wag)

And growl quietly (growl, showing upper teeth).

We're not guys today

The funny little goats (place index fingers to head, showing horns).

We love to butt heads,

Run, jump and push (bow their head, slightly push their neighbors).

We are not kids today (hold hands),

Not ducklings, but guys.

We'll find friends for ourselves

Let's start our own round dance (start a round dance).

A game "Checkbox"

Goal: increasing the interest of participants to be active in the game; strengthening self-confidence; development of the ability to navigate in space.

Goal for the child: make a peer choice.

Didactic activities: children sit on chairs, selected child (teacher, according to the counting) walks with a flag to the song:

I have a flag in my hand.

It burns like a flame.

I'm walking with a flag

I'm humming a song.

I'll give the flag to a friend

And I’ll sit down myself (gives the flag to another child, sits down in his place). The game repeats itself. Then flags are distributed to all children, and the children perform a dance with flags.

Option with a complication: after passing the flag, the child sits in the place of the person to whom he gave it.

A game "Smile"

Goal: formation of friendly relationships between children, development of the ability to recognize oneself in a group.

Goal for the child: to convey a smile in a circle.

Didactic actions: a presenter is selected. Children holding hands walk in a circle, singing:

We don't buy anything

We don't sell anything

We only collect smiles

And we hand it out to passers-by.

The driver turns to the child standing to his right, presses his palms to his lips, then claps his palms and, smiling, addresses him:

Roma (Vova, Tanya...), smile!

To the Light (Masha, Alyosha...) turn around!

The named child turns to the next one and passes on his smile. The game continues until the smile goes around the entire circle (you can finish the game by singing a song about friendship or dancing to a song "Smile" music V. Shainsky, lyrics. M. Plyatskovsky).

A game "Cow"

Goal: creating a friendly emotional background in the group; developing a tolerant attitude towards physical contact.

Goal for the child: to expressively depict "cow" .

Didactic activities: children sit on chairs in a circle. Walks in front of them "cow" with horns - fingers with the words:

I am a cow, I am a cow,

I'm a lively cow

I'm walking in the meadow

I sing a song loudly,

And who will I butt?

He will also say: "Moo!"

The one who gets butted hums and also stands in a circle. Next time there will be 2 in the circle

cows", then 4, etc.

A game "Merry round dance"

Goal: increasing self-confidence, realizing the importance of calling a child by name, developing creative abilities.

Goal for the child: to dance expressively with the plumes, standing in the center of the circle.

Didactic actions: children stand in a circle, the teacher is in the center with the plumes. Children holding hands walk in a circle; the teacher - in the opposite direction, swaying his plumes to the words:

A merry round dance rings out.

Our circle is getting wider and wider.

And whoever enters this circle

He'll dance for us now.

The teacher hands the plumes to any child, calling him by name:

Kolya (Masha, Sasha...) will dance for us now.

Kolya, Kolya will start dancing (the named child takes the plumes from the teacher, goes to the middle of the circle and dances, the rest of the children clap. Then the child becomes the driver.

A game "Naughty ball"

Goal: developing the ability to perform movements in accordance with the text at a general pace, strengthening self-confidence.

Goal for the child: perform movements at a general pace in accordance with the text.

Didactic actions: children stand in a circle, in the center the driver performs movements with a ball to the text:

Ball, naughty ball (holds the ball to his chest),

Come play with me (puts it in front of him, showing it to the children).

Turn right - turn left (turn the ball to the right and left with a half-squat),

Show yourself to all the guys.

Jump along the path (hitting the ball on the floor),

Find a new friend.

One two Three!

Sveta (child's name), catch the ball (turns to face the child to whom he wants to throw the ball, throws it. The named participant tries to catch the ball (if he catches it, he becomes the driver, if not, the driver is selected by a rhyme).

A game "Saw"

Goal: obtaining positive emotions from performing joint actions, developing attention, a sense of rhythm.

Goal for the child: expressively perform movements in pairs in accordance with the text.

Didactic actions: children stand in pairs, holding their right hand and putting their right leg forward. They're starting "to nag" firewood, alternating bends forward and backward: one child leans back, bending his arm, while the second leans forward, straightening his arm and stretching it forward. The movements are accompanied by the words:

One-two! One-two!

We will cut wood.

Get used to it! Get used to it! Get used to it! Get used to it!

Hold on tight to the saw!

At the last word, the movement stops. Then the children change hands and the exercise is repeated.

A game "Thrush"

(Russian folk game)

Goal: developing the ability to interact in pairs.

Goal for the child: perform movements in accordance with the text.

Didactic actions: children walk in a circle to calm music, stop when the music ends, turn to face each other and say:

I am a blackbird (point to themselves), and you are a thrush (point to friend).

I have a nose (touch their nose) and your nose (to a friend's nose).

My cheeks are smooth (stroke their cheeks in a circular motion),

And your cheeks are smooth (stroke the partner’s cheeks in a circular motion).

My lips are sweet (Touch the corners of your mouth with your index fingers),

And your lips are sweet (point to partner's lips).

I am your friend (put both hands on your chest),

And you (open palms of both hands point to friend)- My friend.

We feel good together (hug).

A game "Thread"

Goal: team building.

Goal for the child: to move behind the teacher, without releasing his hands, changing the direction of movement.

Didactic actions: the teacher tells the children: “I am the needle, and you are the thread” . Children stand behind the teacher, hold hands, and walk with the words:

A thread, a thread follows a needle,

A needle will never be left without a thread.

The teacher stops and says:

I took the thread -

The thin thread broke! (children raise their clasped hands up and sharply lower them to the last syllable, uncoupling).

A game “My hands are good, but my neighbor’s are better”

Goal: developing a positive attitude towards a peer, uniting the group.

The goal for the child is to touch the named part of the body, first his own, and then his friend’s.

Didactic actions: children stand in pairs and touch the named part of the body, first their own, and then their friend’s with the words: "My hands (show) are good, but the neighbor's is better (take your friend's hands). My legs are good, but my neighbor’s are better.” . Body parts are listed: nose, shoulders, ears, elbows, knees, heels, back.

A game "Top - top!"

Goal: creating a joyful mood, uniting the children's team.

Goal for the child: perform movements in accordance with the text.

Didactic actions: children act in accordance with the words:

Top-top - stomp (alternate movements with raised palms (how to wave)

A bunny is dancing at the edge of the forest ("bunny's paws" )

A hedgehog is dancing on a stump (cross the fingers of both hands - "hedgehog's needles" )

Siskin dancing on a branch ("beak" )

The dog is dancing on the porch (show fingers "doggie" ) .

The cat is dancing near the stove ("washes himself with his paw" )

A mouse dances near a hole ("ears" )

A goat is dancing on a hill ("horns" )

Horns and tails dance (draw horns with one hand, tail with the other)

What are you worth? (feign confusion)

Dance too! (fingers "dancing" )

A game "Clapperboard"

Goal: creating a joyful mood, developing the ability to interact in a group.

Goal for the child: remove your hands in time.

Didactic actions: children and teacher stand in a circle (stretch your arms forward, place your palms on the teacher’s palm (it turns out "slide" ) , on command "One, two, three - lift this slide up (raise the “slide” up). By command "One two Three" (to these words raise your hands and pull them up). On word "clap" the firecracker claps to everyone's joy - the arms quickly spread to the sides "fountain" ).

Every adult knows how important it is to be able to communicate and interact with other people correctly. Despite the fact that the desire to communicate is inherent in a person from birth, not everyone knows how to build relationships with others. Psychologists prove that communication needs to be learned from childhood, and the family plays an important role. What can parents do to properly teach their child communication skills? Play activities, which are fundamental in preschool age, undoubtedly come to the aid of family education. In this case, among all the games, it is necessary to highlight communicative games for children, because it is with their help that the ability to communicate is formed.

What are the communication difficulties in preschool age?

Teachers of children's institutions constantly remind parents that today many problems arise in the communication of preschool children with the outside world. This is caused by various reasons: the advent of the Internet and all kinds of gadgets, which sometimes replace communication not only with peers, but also with loved ones. In addition, parents themselves do not communicate enough with their children; few of them can boast that it is customary in the family to jointly discuss any events, peacefully resolve conflicts, and listen to the opinions of children. All this negatively affects the communicative development of preschool children and causes serious concern among specialists. A preschooler who does not communicate well with peers or does not know how to engage in communication at all is not interesting to others and grows up withdrawn, with low self-esteem, high anxiety and even aggressive behavior. Therefore, for parents, all means for teaching children the basics of communication will be good, but a special role is given to communicative games.

Features of communication games

Communication games are games that are aimed at developing communication skills in children. Teachers select them taking into account the age and psychological characteristics of preschoolers, with the intention that the child can open up and express himself. Communicative games for children imply joint actions of participants, their mutual understanding, cooperation, a positive attitude towards all players, the formation of communication skills, etc. Such joint games are also good because children as a result receive positive emotions, immediate joy, which are the basis for the development of cheerfulness, optimism, activity in solving life problems, and the desire to come to the aid of others.

What difficulties may parents encounter when conducting communicative games? It must be taken into account that this type of game is difficult to conduct individually; they are mostly mass, intended for several participants. Therefore, as a rule, communication games become family friendly and can easily fit into general leisure time. Adults must take part in them in order to provide an opportunity to learn how to communicate not only with loved ones, but also with strangers. For individual learning, it is useful to use game exercises that are short and concise in their actions. Communication games can be organized at home, in the country, during a walk, at holidays and family celebrations.

Games to develop communication skills

Important: If parents have difficulty choosing a specific communicative game for their child, they should definitely consult with a psychologist or kindergarten teacher that the preschooler attends. Specialists will be able to talk in detail about relationships in the group, the child’s ability to communicate with peers, and his ability to express feelings and emotions. They will also help parents get acquainted with the most accessible games and communication exercises.

Outdoor games for communication

In principle, all types of games help in teaching children communication skills. But mobile ones are especially important, since in them preschool children can:

  • express your emotions, release accumulated energy;
  • unobtrusively join a group of peers;
  • imbue with the spirit of competition, obedience to the rules, the leader;
  • coordinate your actions with the actions of your peers.

You can choose for communicative actions both ancient fun, for example, “The Sea is Worried...”, “Confusion”, “Stream”, and modern ones, for example, “Fun Starts”, “Find Yourself a Mate”, “Traps”, dance movements to the music. What is important is that active fun is available even to children two or three years old.

1. "Confusion"

An ancient entertainment in which preschoolers of different ages can take part. The main rule is to make as many contacts as possible, so the participants must get thoroughly “confused.” Using any counter, the driver is selected. They can be either an adult or an older preschooler. Then the driver turns away, and the players, holding hands, make various intricate movements. For example, you can step over clasped hands, crawl under the hands of other guys, or spin like a snake. The more intricate actions, the more interesting the game is. The driver unravels the “tangle” without releasing the players’ hands. In this game it is important to cooperate together.

2. "Stream"

Just like the previous fun, the trickle game is well known to many and is often organized during the holidays. However, in addition to the entertaining task, it also carries another meaning: it develops the ability to understand a playing partner and act harmoniously in a group. The rules are simple, accessible to all children starting from 3 years old. Both adults and children usually play. Participants form pairs, hold hands, raise them high and form a kind of corridor. Then the leader walks along an improvised corridor and, breaking up the pair, makes a new one. The player left alone forms a new pair in a similar way. Alternatively, the entertainment can be diversified: to the music, each couple one by one walks along the corridor and stands in front of everyone. The winner is the couple who is first at the end of the music, so the pace of the game is fast. It is necessary to note those guys who acted harmoniously.

3. Dance moves

As an active game, you can organize a dance with preschoolers to music in the form of simple movements: hold hands, sit down, stamp your feet, clap your hands, etc. An adult helps each participant choose a pair and invites the children to dance. Then the couples change partners. Children usually enjoy moving to their favorite tunes, such as “Dance of the Little Ducklings.” In kindergarten, teachers often offer preschoolers this dance with simple movements. Parents can also use it during leisure time and family holidays, teaching their child to understand and coordinate their actions with the actions of other participants.

Creative communication games

Creative games for developing communication skills in preschoolers are a good way to open up and express your emotions, as well as understand the emotional mood of another person. These include fun with elements of pantomime, for example, like “We won’t tell you where we were, but we’ll show you what we did!”

4. “We won’t tell you where we were, but we’ll show you what we did!”

You can play from the age of 3, encourage preschool children to convey their emotional state and understand the emotions of another person, and agree on actions among themselves. The point of the entertainment is that children agree on the event being depicted, and the driver must guess the planned actions, performed using facial expressions and gestures, for example:

  • Children collect mushrooms and berries in the forest (bend over, pick, put in an imaginary basket).
  • The guys eat delicious ice cream, which quickly melts and flows down the hand (they show the bag with gestures, lick their lips, there is pleasure on their faces).
  • The child washes himself in the morning, does exercises, gets dressed to go to kindergarten (imitation of actions).

5. "Magic Mirror"

Develops the ability to understand and express emotions, overcome shyness. You can play in different ways:

  • individually - the adult shows various emotional states (joy, sadness, anger) with facial expressions, and the child repeats;
  • in a group, the leader shows one emotion, and the participants show the opposite emotion (sadness - joy, laughter - tears).

6. “We are walking along the path of a good mood”

This game can be played with a small group of children or together (an adult and a child) to create a positive mood and relieve negative moods. A bright path is laid out from colored rings or cut out squares. An adult invites preschoolers to remember and give good words to happy incidents in their lives, for example, a camping trip with their parents (interesting!), pony riding (fun!), a trip to the sea (great!), an interesting excursion to a candy factory (delicious!) . Then they walk along an improvised path and, stepping on each fragment, say good words.

7. “Box of good deeds”

It is useful to put such a box at home to maintain a friendly attitude towards each other, create a positive emotional mood in the family, and develop the ability to notice and appreciate positive actions performed by other people. Each of the participants, imitating movements, puts into a box the good deeds of the people around them: friends, parents, brothers and sisters, acquaintances. For example, a child says: “Dad helped a neighbor fix the door lock”; “Sister Natasha baked a delicious pie with her mother”; “Misha taught me to ride a bike.”

8. “What a figure”

The game is unusual, but very useful for the development of communication skills, as it helps to overcome shyness, psychological barriers to communication, and develops the ability to understand other people. The game requires a group of participants consisting of children and adults. Participants are divided into pairs: an adult and a child. The idea is that one player draws an image on the other’s back with his finger, for example, a bird, a snake, a ball. The second one conveys this image through facial expressions and gestures, and the other participants must guess. As a more complicated version of the game: offer to change partners in pairs. The winner is the couple who was able to depict their plans most accurately.

Word games and communication exercises

Verbal games have great potential for developing communication skills in preschool children, since verbal communication is the most understandable and accessible type of communication for children. With the help of verbal expressions, children can show their attitude to the actions of others, express attention and empathy for others, easily enter into communication, and conduct a dialogue. This type of game is more accessible to children of older preschool age.

9. "Rose-colored glasses"

The game is intended for children from 5 years of age, aimed at developing a positive attitude towards people around them, the ability to see as much positive as possible, and increasing self-esteem for themselves and their friends. You can play with your family or at a home party when several children gather. You can prepare improvised rose-colored glasses and tell the children what this expression means (to look through rose-colored glasses - not to notice the shortcomings, negative aspects of life). Each player, putting on glasses, tries to name the positive qualities of other participants.

10. “Let’s compliment each other.”

Increases self-esteem and develops a positive attitude towards others. Such actions will be good during birthday celebrations and family celebrations. To keep things interesting, you can use the ball option. An adult starts and throws the ball to any player with a compliment, for example: “Natasha is kind, she took pity on the kitten, fed him milk” or “Andryusha is caring, he always helps his mother carry bags from the store.” When children learn what a compliment is, the actions can be varied, for example, taking turns throwing the ball to each other with compliments. The game should be played at a calm pace to give time to think about the compliment.

11. "Find Me"

A rather unusual game of the “blind man’s buff” type, which is gaining increasing popularity among families. With its help, a positive emotional mood is created in preschool children, and closer contact between children and parents is established. The rules of the game are simple but interesting: players are divided into two teams - children and adults. Each parent takes turns driving. The driver is blindfolded, and on the command “One - two - three - look!” He tries with his hands to find his child among other players. To create the greatest interest and confuse the driver, you can invite the guys to exchange hairpins and jackets. If the children are old enough, you can also offer them the role of driver to find their parent.

In addition to games, homeschooling uses game exercises which will be useful for families raising one child:

  • “A smile will make everyone brighter: please your family with the most beautiful smile you can show.”
  • “What is the right thing to do if you want to get into an interesting game that other children are playing.”
  • “What gift will you find for your friend in a magic shop.”
  • “Try to make Princess Nesmeyana laugh.”

Important: There is no need to wait until the child independently learns to communicate with the outside world. The situation may not work out in the best way. Parents should, with the help of simple games and exercises, learn to communicate with their child and teach their child how to properly build relationships with the outside world.

Card index of communicative games for children 4-5 years old.

Target. Develop children's attention, observation and imagination.

Children greet each other on behalf of any fairy-tale character they have invented (fox, hare, wolf), put on costumes (optional) and tell who they look like. The teacher helps them portray the selected characters through expressive movements, facial expressions, and voice.

Game “Where we were, we won’t tell”

Target. Develop attention, memory, imaginative thinking in children.

The driver, whom the children choose, leaves the door, and the remaining children, together with the teacher, agree on who or what they will portray. Then the driver comes in and says: “Tell me, where were you, what did you do?” Children answer: “We won’t tell you where we were, but we’ll show you what we did” (if they agreed to depict the action) or “Who we saw, we’ll show you” (if they are depicting an animal), etc. During the game, the teacher helps children find the most characteristic features of animals or objects and convey them expressively.

Game "Imaginary Journey"

Target. Develop children's imagination, fantasy, and memory; ability to communicate in proposed

circumstances.

Teacher. Now we will go on a journey. I will describe the place where we will find ourselves, and you must imagine, see it in your mind and do what your imagination tells you. So, take imaginary backpacks from the chairs, put them on, and go out into the middle of the room. In front of you is a clearing full of wildflowers and berries. Pick flowers for bouquets. Pick berries. But first, determine for yourself what kind of flower or berry it is, because I can ask you: “What is it?” Please note that all the berries grow in the grass, which means they cannot be seen right away - the grass must be carefully moved apart with your hands. Now we go further along the road to the forest. There is a stream flowing here with a board across it. Follow the plank. We entered a forest where there are a lot of mushrooms and berries - look around. Now we will rest and have a snack. Take out the breakfasts your mother gave you for the trip from your backpacks and have a snack. And I will guess what you are “eating.”

Game "Grandfather Silent"

Target. Develop expressiveness of gestures, facial expressions, voice.

Children sit in a creative semicircle. The game “Grandfather Silent” is played.

Teacher. Grandfather Molchok will come to visit us today. When he appears, it becomes quiet.

Grandfather is very kind, he loves children and knows many interesting games.

Chick-chick-chick-chick,

Hello, grandfather Molchok!

Where are you? We want to play

Lots of new things to learn.

Where are you, good old man?

Silence... Silence has arrived. Don't scare him away, look

Shhh, don't say anything.

The teacher asks the children to look for grandfather very quietly, on tiptoe, with a gesture calling for silence. Next, the teacher “finds” the grandfather (puts on a beard and hat) and acts on his behalf: he greets him and says that he was in a hurry to see the children because he loves to play. Invites children to play the game “Find out who speaks under a different name.” Using a counting rhyme, a driver is chosen. The teacher reads the text on behalf of the grandfather. The child to whom Silent is pointing answers the question by changing his voice. The driver guesses which of the children speaks on a different behalf.

A cuckoo sits on a branch

And the answer is...

“Ku-ku,” answers the child, to whom Grandfather Molchok points.

But the kitten in the corner, he meows like that... (Meow! Meow!)

The puppy barks back

This is what we will hear next... (Woof! Woof!)

The cow won't keep quiet either,

And he will moo loudly after us... (Moo!)

And the cockerel, having met the dawn, will sing to us... (Ku-ka-re-ku!)

The locomotive, having picked up speed, also sings merrily... (Oooh!)

If it's a holiday, the kids scream merrily... (Hurray! Hurray!)

Game "Shadow"

Target. Teach children to coordinate their actions with other children.

Children are divided into pairs. One child in a pair is a person, he “walks through the forest”: picking mushrooms, berries, catching butterflies, etc. The other child is his shadow. Repeating the movements of a person, the shadow must act in the same rhythm and express the same state of health. The teacher explains to the children the meaning of the words “tempo” and “rhythm”:! “Pace is speed: fast, slow, very slow. Rhythm is the uniform repetition of certain sounds: one-two, knock-knock.” Then the conditions of the game change. One child in a pair is a mouse, a frog, a bunny, a bear, a fox, a cockerel, a hedgehog (as chosen by the teacher), the other child is his shadow. During the game, children change roles, and the teacher prompts and shows them! gait of animals.

Game "Recognize by the nose"

Target. Develop attention and observation.

The driver goes behind the curtain. The participants in the game take turns, slightly opening the curtain, showing him an arm, leg, hair, nose, etc. If the driver recognizes his friend immediately, he receives a forfeit. The game is repeated several times, the drivers change.

Game "Mirror"

Teacher. Imagine that you are preparing for a performance and putting on makeup in front of a mirror. What is makeup? This is face painting, the art of giving the face (with the help of special paints, gluing a mustache, beard, etc.) the appearance required by the actor for a given role. Stand in pairs facing each other. One of you is an artist, and the other is a mirror. “Mirror” closely monitors the artist’s movements and repeats them in a mirror manner. Try to predict any gesture, any facial expression. What can an artist do? (Wear a wig, a mask; style your hair, apply tone to your face, draw your eyebrows, paint your eyelashes and lips; smile, laugh, cry, be sad, etc.) Movements should be smooth and leisurely. Don't laugh at this! When do you feel happy? What moods do you know?

Game "Broken Phone"

Target. Teach children to recognize emotional states (joy, sadness, anger, fear) by facial expressions.

All participants in the game, except the driver and one of the guys, close their eyes - “sleep”. The driver shows the child, who has not closed his eyes, some emotion. The child, having “awakened” another participant in the game, conveys the emotion he saw as he understood it, without words. The second participant passes on his version of what he saw to the third player, and so on until the last player.

After the game, the teacher talks with the children about what emotions they portrayed; By what signs did they recognize emotions?

Game “Your Own Director”

Target. Give children the opportunity to create their own skits about animals.

The teacher explains to the children: “The director is the leader, the organizer of a number or performance, or a circus performance of artists.” One child (optional) takes on the role of director. He recruits actors, comes up with a scene, uses props and costumes. The rest of the guys who are not involved in the skit come up with their own skits.

Game "Guess who I am"

Target. Develop attention, observation, memory.

The game is more fun when many children take part in it. Using a counting rhyme, a driver is chosen. He is blindfolded. Children join hands and stand in a circle around the leader. The driver claps his hands, and the children move in a circle. The driver claps again - and the circle freezes. Now the driver must point to a player and try to guess who he is. If he manages to do this on the first try, then the player he guessed becomes the driver. If the driver does not guess who is in front of him on the first try, he has the right to touch this player and try to guess a second time. If the guess is correct, the child who has been identified becomes the driver. If the driver could not guess correctly, he leads in the second circle.

Game option. You can introduce a rule according to which the driver can ask the player to say something, for example, to imitate an animal: bark or meow. If the driver does not recognize the player, he drives again.

Game "Hot Potato"

Target. Develop reaction speed and coordination of movements.

Traditionally, the game uses real potatoes, but a tennis ball or volleyball can be substituted.

Children sit in a circle, the driver is in the center. He throws a potato to one of the players and immediately closes his eyes. Children throw the “potato” to each other, wanting to get rid of it as quickly as possible (as if it were a real hot potato). Suddenly the presenter says: “Hot potatoes!” The player who has a “hot potato” in his hands is eliminated from the game. When there is only one child left in the circle, the game ends and that player is considered the winner.

Game “Which of us is the most observant?”

Target. Develop observation and memory.

All children love this game and play it willingly. They choose a driver who carefully examines the players: their clothes, shoes, who is sitting or standing where, and remembers the players’ poses. The driver leaves the room. The guys change places; change positions, change shoes; exchange blouses, handbags, ribbons, handkerchiefs, scarves. The driver enters and looks for changes. The more changes he finds, the better, the more observant he is.

Game "Imagine"

Target. Develop imitation abilities.

Everyone needs the sun! Flowers, butterflies, ants, frogs. Who else needs the sun? (Children list.)

Now you will figure out who you will turn into, and to the music, portray who or what you wished for, and I will try to guess.

The recording is turned on, and the children imitate the movements of the intended character. These can be flowers, insects, animals, birds, trees, etc. The teacher guesses and clarifies.

The sun disappeared behind a cloud and it began to rain. Hurry under the umbrella!

Game "Tender Word"

Target. Form a friendly attitude towards each other in children.

The teacher gathers the children in a round dance with the words:

In a round dance, in a round dance

People have gathered here!

One, two, three - you start!

Following this, the teacher puts on the cap and gently turns to the child standing next to him.

For example:

Sasha, good morning!

The teacher clarifies what kind and affectionate words we can say when addressing our friends (Hello, how glad I am to see you; what a beautiful bow you have; your dress is beautiful, etc.). After this, the children again walk in a circle with the song. The teacher passes the cap to the next child, who should, in turn, affectionately address the child standing next to him, etc.

Game “Continue the phrase and show”

Target. Develop logic and creativity; develop imitation skills.

If it's cold outside, what do you wear? (Fur coat, hat, mittens...)

If you are given a small kitten, what will you do? (Let's pet him, cuddle him).

If you are left alone in the forest, what will you do? (Shout loudly “Ay!”.)

If mom is on vacation, how will you behave? (Walk on tiptoe, don't make noise...)

If your friend cries, what should you do? (Comfort, stroke, look into the eyes...).

If you see matches? (The children’s answers, which the teacher summarizes with the conclusion: matches are not a toy for children!)

Game “Doctor Aibolit” (K. Chukovsky)

Target. Develop logic and creativity; cultivate a friendly attitude towards others; develop imitation skills, articulatory apparatus

Good Doctor Aibolit! And the bug and the spider,

He is sitting under a tree. And a bear!

Come to him for treatment, he will heal everyone, he will heal

Both the cow and the she-wolf, Good Doctor Aibolit!

The role of the doctor is assumed by the teacher. He is wearing a white robe, a cap, and a pipe in his pocket. Children choose finger theater puppets and approach Doctor Aibolit. Using the voice of the selected character, they ask you to treat a paw, nose, tummy...

As the game progresses, the teacher (Aibolit) asks questions, encouraging the children to become actively and emotionally involved in the game.

At the end, the children arrange a concert for Doctor Aibolit (game “Orchestra”)

Game "Wandering Circus"

Target. Develop imagination and ability to improvise; encourage children to participate in theatrical play, encourage creative initiative; expand children's knowledge about the circus, enrich their vocabulary; foster positive partnerships.

The teacher reads a poem to the rhythmic music (circus tune), the children walk in a circle and wave in greeting:

A traveling circus has arrived for the children's joy.

Singing and ringing, everything in it is as in the present:

The gymnast flies and the horse gallops, the fox jumps into the fire,

The monkey hurries to the mirror, and the clown makes the audience laugh.

The teacher announces the numbers:

The first issue of our program “Rope Walkers”! The teacher places a tape on the floor. To the accompaniment of music, children, raising their arms to the sides, walk along the tape, imagining that it is a rope stretched in the air. - The second issue of our program is “Famous Strongmen”. Boys lift imaginary weights and barbells. - The third number of our program is “Scientific Dogs” under the guidance of the famous trainer... (The teacher calls the girl’s name.) Children-dogs squat down, the trainer gives tasks: dance; solve problems using pictures; jumping through a hoop; sing. Intermission. (We distribute treats)

Target. Teach children to pronounce the proposed phrase intonationally and expressively.

Children stand in a line. The driver stands with his back to them. The teacher silently points to any child who

says the phrase: “Skok-skok-skok-skok, guess whose voice!” If the driver guessed correctly, he stands in the general

Playing with imaginary objects

Target. Develop imagination and imagination; encourage children to participate in general theatrical

action.

1. The teacher, together with the children, pronounces the words of the familiar poem “My cheerful ringing ball”, and everyone hits the imaginary ball on the floor.

2. The teacher throws an imaginary ball to each child, the child “catches” the ball and “throws” it back to the teacher.

3. Children stand in a circle and pass an imaginary object to each other. The teacher starts the game and comments.

Look, I have a big ball in my hands. Take it, Sasha (The teacher passes the “ball” to the child standing next to him).

Oh, yours has become small. Give it to Nastya.

Nastya, in your hands a small ball has turned into a hedgehog. Its thorns are prickly, be careful not to prick or drop the hedgehog. Give the hedgehog to Petya.

Petya, your hedgehog has turned into a big balloon. Hold him tightly by the thread so that he doesn’t fly away.

You can further improvise depending on the number of children (the ball has turned into a hot pancake, the pancake has turned into a ball of thread, the thread has turned into a small kitten, you can carefully stroke it, the kitten has turned into a ruddy bun).

Playing with an imaginary object

Target. Develop skills in working with imaginary objects;

develop a humane attitude towards animals.

Children in a circle. The teacher folds his palms in front of him: Guys, look, in my hands

little kitty. He is completely weak and helpless. I will give it to each of you to hold, and you

stroke him, caress him, just be careful and say kind words to him.

The teacher hands over an imaginary kitten. Helps children find what they need with guiding questions

words and movements.

Game “Me too!”

Target. Improve attention and observation skills.

The teacher says what he is doing, and the children respond loudly at a signal: “Me too!”: In the morning I get up... (And me too!) I wash my face...

I brush my teeth... I put on clean clothes... I have breakfast... I go outside... I sit in a dirty puddle...”

Teacher. Who is our little pig who likes to wallow in puddles? One can only feel sorry for his mother. Let's try again! I love watching the play. (And me too!) I don’t talk in the gym... I’m the neatest... I walk on the street... I offend all the guys...

Teacher. Who is so brave here - offends the guys? It's not good to offend guys! But I think that now no one will make a mistake. I love cheerful music... (Me too!) I dance with my friends... (Me too!) Now show how you can dance.

Music is playing. Children are dancing.

Game "Funny Monkeys"

Teacher. Imagine that you are all monkeys and sitting in a cage at the zoo. One of you we

We choose to play the role of a zoo visitor. He will stand in the center and make various movements and

gestures. The “monkeys” imitate the visitor, accurately repeating his gestures and movements. By using

counting rhymes choose a “visitor”:

Above the rays, above the water

A torrential rain poured down.

And then it hung

There is a rocker in the sky.

Makes the kids happy

Golden rainbow.

(M. Lopygina. Rainbow)

“Visitors” change several times during the game.

Game "Cooks"

Target. Develop attention, observation, speed of reaction, memory.

Children are divided into two teams (counted on first and second). The first team prepares the first dish, and the second team prepares the salad. Each child comes up with what product it will be: onions, carrots, beets, cabbage, parsley, pepper, salt, etc. - for the first course; potatoes, cucumber, onion, peas, egg, mayonnaise, etc. - for salad. Then all the children stand in a circle - it turns out to be a “pan” - and sing a song (improvisation):

We can quickly cook borscht or soup

And a delicious porridge made from several grains,

Chop lettuce and simple vinaigrette,

Making compote is a nice lunch.

The children stop, and the leader (teacher) takes turns calling what he wants to put in the pan. The child who recognizes himself enters the circle. When all the “components” of the dish are in the circle, the host offers to prepare another dish.

Game “We won’t tell you what we are doing, but we will show you”

Target. To promote the development of a sense of truth and belief in fiction; learn to act in concert on stage.

The room is divided in half by a cord. On one side there are 6 children selected using a counting rhyme - “grandfather and five grandchildren.” On the other side are the rest of the children and the teacher; they will ask riddles. Having agreed on what the riddle will be about, the children go to their “grandfather” and “grandchildren.” Children. Hello, gray-haired grandfather with a long, long beard!

Grandfather. Hello, grandchildren! Hello guys! Where have you been? What have you seen?

Children. We visited the forest and saw a fox there. We won’t tell you what we did, but we will show you!

Children show an invented riddle. If “grandfather” and “grandchildren” give the correct answer, the children return to their half and come up with a new riddle. If the answer is given incorrectly, the children name the correct answer and after the teacher’s words: “One, two, three - catch up!” they run behind the cord to their half of the room, and “grandfather” and “grandchildren” try to catch up with them before the guys cross the line. After two riddles, new “grandfathers” and “grandchildren” are chosen. In riddles, children show how they, for example, wash their hands, wash handkerchiefs, chew nuts, pick flowers, mushrooms or berries, play ball, sweep the floor with a broom, chop wood with an ax, etc. The teacher praises the children for correct actions with imaginary the items they are! shown in riddles.

Game "Birthday"

Target. Promote the development of a sense of truth and belief in fiction. Learn to act in concert on stage.

Using a counting rhyme, a child is selected and invited to the “birthday party.” Guests come one by one and bring imaginary gifts. With the help of expressive movements and conventional play actions, children must show what exactly they are giving. It is better if there are few guests, and the rest of the guys first play the role of spectators, assessing the authenticity of the show. Then the children can change roles. Gifts can be very diverse: a box of chocolates, chocolate, a scarf, a hat, a book, markers and even a live kitten.

Game "Guess what I'm doing?"

Target. Develop children's memory and imagination.

Children stand in a circle. Each child takes a certain pose and justifies it: - standing with his hand raised (putting a book on a shelf, taking candy out of a vase in a cabinet, hanging a jacket, decorating a Christmas tree, etc.); - kneeling, arms and body directed forward (looking for a spoon under the table, watching a caterpillar, feeding a kitten, polishing the floor, etc.); - squatting (looking at a broken cup, drawing with chalk, etc.); - leaned forward (tying shoelaces, picking up a scarf, picking a flower, etc.).

Game "Guess what I'm doing?" in move.

Children walk freely around the hall to the music. As soon as the music ends, the guys stop, take certain poses, then justify them (picking flowers, bending over for a mushroom, etc.).

Game “The same thing in different ways”

Children in a creative semicircle. One child comes up with his own version of behavior, and the children must guess what he is doing and where he is (the person is walking, sitting, running, raising his hand, listening, etc.). The same action looks different under different conditions. Children are divided into creative groups, and each receives a specific task.

Group I is given the task of sitting. Possible options:

Sit in front of the TV;

Sitting in the circus;

Sitting in the doctor's office;

Sit at the chessboard;

Sitting with a fishing rod on the bank of a river, etc.

Group II receives the task to go. Possible options:

To go on the road;

Walk on hot sand;

Walk along the deck of the ship;

Walk along a log or narrow bridge;

Walk along a narrow mountain path, etc.

Group III receives the task to escape. Possible options:

Run away, being late for the theater;

Run away from an angry dog;

Run when caught in the rain;

Running, playing blind man's buff, etc.

Group IV is given the task of waving their arms. Possible options:

Drive away mosquitoes;

Signal the ship to be noticed;

Dry wet hands, etc.

Group V receives the task of catching the animal. Possible options:

Catching a cat;

Catch a parrot;

Catch grasshoppers, etc.

The teacher and spectators note who completed the task correctly.

Game "Transformation of an object"

Target. Develop children's imagination and imagination.

First, the teacher explains to the children: “In the theater, the spectator believes in what the actor believes in. Stage attitude is the ability, with the help of faith, imagination and fantasy, to change one’s attitude towards an object, place of action or partners, changing one’s behavior accordingly, justifying the conditional transformation.”

The teacher takes an object and places it on the table! or passes it in a circle from one child to another. Each child must act with the object in his own way, justifying its new purpose, so that the essence of the transformation is clear. Options for transforming various items:

Pencil or stick: key, screwdriver, fork, spoon, thermometer, toothbrush, brush

drawing, pipe, comb, etc.;

Small ball: apple, shell, snowball, potato, stone, hedgehog, bun, chicken, etc.;

Notebook: mirror, flashlight, soap, chocolate, shoe brush, game, etc.

You can turn a chair into a stump; in this case, children must justify the conventional name of the object.

For example, a large chair can be turned into a royal throne, a memorial, etc.

Game "Round the World"

Target. Develop imagination, the ability to justify your behavior.

Children in a creative semicircle. The teacher invites them to go on a trip around the world: “Guys, you are faced with the task: to figure out where your path will take place - through the desert, along a mountain path, through a swamp; through the forest, the jungle, across the ocean on a ship.” Children propose a route for a trip around the world, using the scenery of a ship or a hut. So, the route for a trip around the world is drawn up, and the children begin to play. The game uses world music, sound effects - thunder, rain, storm noise, storm, costumes and masks.

Game "King"

Target. Be able to act with imaginary objects, using the memory of physical actions (a variant of the folk game).

The performer of the role of the King is chosen using a rhyme:

Our Masha got up early,

I counted all the dolls:

Two Matryoshka dolls on the windows,

Two Arinkas on a feather bed,

Two Tanyas on the pillow,

And Parsley in a cap

On an oak chest.

(E. Blaginina. Counting book)

The king sits on the “throne” with a crown on his head. Children are divided into several groups. Each group presents their profession to the King, acting with imaginary objects (cooks, laundresses, seamstresses, etc.).

The first group approaches the King.

Workers. Hello, King!

King. Hello!

Workers. Do you need workers?

King. What can you do?

Workers. Guess it!

The king must guess the professions of the workers. If he guessed correctly, then the children run away, and he catches up with the fleeing children. The first child caught becomes the King. During the game, the teacher complicates the King's character - sometimes he is greedy, sometimes he is evil. If the role of the King is played by a girl (Queen), then she can be kind, frivolous, grumpy, etc. The main thing in this game is action with imaginary objects.

Game "Riddles without words"

Target. Involve children in playing mini-scenes.

The teacher calls the children: I’ll sit next to you on the bench,

I'll sit with you.

I'll tell you riddles

I'll see who's smarter.

The teacher, together with the first subgroup of children, sit down and look at illustrations for riddles without words.

Children choose pictures that they can guess without saying a word. The second subgroup at this time is located in another part of the hall. Children of the first subgroup, without words, using facial expressions and gestures, depict, for example: the wind, the sea, a stream, a teapot (if it’s difficult, then: a cat, a barking dog, a mouse, etc.). Children of the second subgroup guess. Then the second subgroup makes a guess, and the first one guesses.

"Friendly couple"

Children are divided into pairs. One of them is blindfolded. Large toys are laid out on the floor between the chairs. The second child of the pair needs to guide the partner from one chair to another so that not a single toy is knocked over.

“Who called?”

We had a little fun

Everyone was settled in their places.

Guess the riddle

Find out who called you!

Children stand in a circle. The driver stands in the middle of the circle with his eyes closed. Someone calls him by name, and the driver tries to find out who it was. Then the driver changes and the game continues.

Sketch "In the Garden".

The presenter (teacher) reads the story, and the children depict the actions described in it with gestures and movements (“silent movie”).

“The children went to the garden. there are apples growing on the trees. They are round, sweet and sour. They have small grains inside. Sometimes apples fall to the ground. Children pick them up, put them in a basket and take them home. Children wash apples, cut them in half and treat them to mom and dad. Delicious apples!”

Game "Echo"

Children are divided into two teams. The presenter says:

We'll go into the forest and find mushrooms.

We will loudly call the guys: “Ay-ay-ay!”

No one responds, only an echo responds.

Another group repeats: “Ay-ay-ay!”

The exercise is repeated 3-4 times. “Ay” is pronounced loudly, quietly, quietly, in a whisper.

Sketch "Forest"

The teacher says: “Birch trees, fir trees, blades of grass, mushrooms, berries, and bushes grow in our forest. Choose your own plant that you like. At my command, you and I will “turn” into a forest. How does your plant react:

To the quiet, gentle breeze;

Strong, cold wind;

Fine mushroom rain;

Shower;

Tender sunshine?

Game "Boots"

Dressed up my feet in new boots,

You walk, legs, straight along the path.

You walk, stomp, don’t splash through puddles,

Don't go into the mud, don't tear your boots.

Children stand one after another, holding the waist of the child in front. At the teacher's command, children must walk along the path. The main task of the players is not to break the single chain, not to step into the autumn “puddles” cut out of paper.

Game "Wearing hats"

The teacher offers to “put on” autumn hats for the children (put sandbags on their heads).

Children move around the group on their toes, heels, and all fours and try not to drop their hats. Do not hold your breath and breathe through your nose.

Game "Thrush"

Children in pairs turn to each other and say:

“I am a blackbird, and you are a blackbird.

(Point first to themselves, then to their friend.)

I have a nose and you have a nose.

(Touch your own nose, then touch your friend’s nose.)

Mine are smooth, and yours are smooth.

(In a circular motion, they stroke first their own cheeks, then the cheeks of their comrade.)

I have sweet ones, and you have sweet ones.

(Touch the corners of your mouth with your index fingers, then point to your friend’s mouth.)

I am a friend and you are a friend.

(Place both hands on your chest, then on your friend’s chest.)

We are good!"

(They hug.)

Game "Mom's Beads"

Target. Develop attention, observation, speed of reaction, memory.

The leader starts the game, walks and repeats: “I’m putting a bead on a string,” taking the willing children by the hand, the rest come up and take the last child by the hand, forming a long chain of “beads.” The leader sings slowly:

How we sculpted beads

How we sculpted beads

Beads, beads.

How we played with beads

How they collected it on a thread

Beads, beads,

Beautiful beads.

How we curled the beads,

How we curled the beads,

Beads, beads,

Beautiful beads.

He stops and says: “We played, we played with beads. And the thread got tangled. They began to unravel it, and it tore. All the beads rolled out and scattered in all directions: bang! Tararah! (Children scatter around the group.) Oh, our beads have rolled far! We need to collect all the beads on a string again.

Middle group teacher

Temchuk I.G.